Can we please discuss how beautiful this is?
Just had to mention this. As a xianxia (chinese fantasy) reader this hits close to “home”.
The forever-drifting “question” has finally been answered: Ripostes have shorter windups.
I remember all the threads that used to come up on steam forums and tbs forums (here) regarding whether ripostes have shorter windups or not in chiv
Just wanted to give some feedback about the graphical progress in the recent patch.
Not much to talk about - it’s really beautiful.
In previous revisions, while the artstyle was there - there was a lack of polish which failed to bring the art to light, so I couldn’t appreciate it as much. But now, the shadowmaps have undergone a huge amount of polish in the maps - and I believe some textures and shaders were polished as well? Textures are clearer now, and shadows are really smooth. It now fully brings out the vivid colours that the game aims to give you.
Also, it looks like the game is slightly cell shaded. At the very least, it definitely wants to be cell shaded, and honestly, I think that could make it look really nice and unique. I’d say embrace it - if it’s possible, make it a bit more cell shaded in the style of borderlands (though, in my opinion, borderlands’ cell shading didn’t work well on its own at all, I think you could pull it off better)
This has actually been bugging me for quite some time, good thread.
I guess the overheads were made straighter due to the underhand attack being an alt overhead?
I mean, for the same reason, the polearm tracers in chivalry have the straightest overhead tracers by far.
I mained the halberd, so I ended up getting used to these straight tracers - and by the end I could use it as well as other players used the overheads on other weapons. But when I switched from maining the halberd to maining the longsword, I understood immediately how the longsword’s animations are far more reliable than the polarm animations. In fact, for that same reason, I prefer to never use the billhook purely because the attack is too fast for me to correct the overhead accurately enough. The halberd is slower and thus stabler in that regard.
In short, let’s do away with the straight overhead and bring back the diagonal ones, please.