Are bugged achievements fixed in patch 1.2?
NICK ALTMAN
@NICK ALTMAN
Posts made by NICK ALTMAN
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RE: Introducing the SDK & CU2 Patch 1.2
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RE: Does Fire Starter achievement work?
Just so you make an idea of the achievement progress of this game, I just got the 100 fist kills achievement and the 20 Agatha hours.
I have killed thousands with fists and played around 150 Agatha hours
Just as a curious observation, I’ve been stuck at 8/20 at fire starter for ages. I doubt they’ll change it anytime soon LOL.
Haha, I was stuck at 8 for 6 months and now it moved to 9. No idea when or how.
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RE: Does Fire Starter achievement work?
Nope doesn’t work.
All the progress achievements work very slowly.
Double decapitation doesn’t work either
Putting out the fire on hillside achievement doesn’t work.Let it rain works. I just got it. And 10 headshots work. But those 3 are still bugged it seems and I still miss them.
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Does Fire Starter achievement work?
Does Fire Starter achievement work? I was stuck at 8 out 20 for a long time and I noticed I am at 9 now. I did kill few people with oil but I am stuck at 9. Does anybody have a clue does it work?
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RE: Chivalry: CU2 Patch 1 Hotfix 1
The rest of the achievements should be working, but I have been receiving reports that a couple of them are still having issues. We’ll have to look at them again if that is the case.
Thanks!
I miss 5 achievements:
- Let it Rain
- Just A flesh Wound
- Five Star Archer
- Fire Nemesis
- Fire Starter
All these OK now or some of them have been reported still bugged?
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Multiplayer campaign for Chivalry?
I think an Multiplayer campaign (MPC) for Chivalry game mod would be an excellent idea for this game. That’s a standard now for Total War games where 2 players play against each other with AI nations. But how to implement an MPC in an FPS?
Well the game Red Orchestra 2/Rising Storm (RO2/RS) has done it and it brings a new purpose to every battle.
The basic idea is to have a map of the war theater with territories. Every territory has to have 1 map but it can have more. At the beginning, one side votes will they attack or defend, then they vote on the territory they will attack and finally on the map if the territory has 2 or more maps. Every territory brings points, every win brings points, number of lost tickets and so on. Attack costs certain amount of points. If don’t have enough points you have to defend. It would be maybe useful to play RO2/RS to see what am I talking about.
And when someone captures all territories he wins the MPC.
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RE: Last team standing bug?
I definitely didn’t experience this in the official LTS server I tried the other day, but I just joined a classic and set it to LTS and found the same problem. I joined another mixed rotation server and experienced it there as well. So my instinct was telling me it was a problem with mixed rotation servers… but then I joined another LTS-only server and saw the problem on it too.
I really can’t put my finger on what’s going on, but I guess I’ll pass it on to our programmers anyway, since it’s clearly a problem.
Thank you, Nick.
You are welcome, SlyGoat.
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RE: Last team standing bug?
I always play on Official Classic servers. And its always 0 alive players. Number of won rounds is displayed correctly.