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    nijbu

    @nijbu

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    Posts made by nijbu

    • RE: Beginner Wants To Make A Map!

      Hey there, glad to hear you like AoC
      https://developer.valvesoftware.com/wik … vel_Design
      That should get you started, however AoC needs some special configurations that i cant seem to find, but with a bit of scouring you should find it.
      Good luck

      posted in General Ideas & SDK chat
      N
      nijbu
    • RE: Orders idea.

      I like it, but very rarely would you get people to obey you, and if they do you could probably just ask via mic chat

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      nijbu
    • RE: Brutallity

      @nijbu:

      l33t 8 yr old dat dsnt lrn engsh

      That part wasn’t being serious by the way, I didn’t mean to offend anyone, Merely to push him in the right direction… in a somewhat harsh and unrefined manner, so blacklIght I am sorry.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      nijbu
    • RE: RaphaelDeFusco's Ideas & questions :)

      @RaphaelDeFusco:

      your character would automatic say something positive and the same when your morale is low but its just minus instead of a plus advantage, then your character starts to say doubting things about if their gonna win and such.

      That is the only suggestion i like, little hints onto your surroundings and how many men are near, well not how many men but what team has more in the area.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      nijbu
    • RE: Avatars

      @mitchymoo:

      “All of the new games are doing it: Battlefield 3, COD, Shogun, EU etc…”
      Mitch

      Im now thinking Chivalry shouldnt do it….
      as long as the factions are still easily definable then go for it

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      nijbu
    • RE: Brutallity

      I wasnt being rude, its just cutten isnt even a word, i did realise he wasn’t natively speaking English, i just assumed he was a l33t 8 yr old dat dsnt lrn engsh

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      nijbu
    • Furthering gameplay variation

      Furthering gameplay variation:
      For each class I think the play style could be varied one step further, say for each main weapon there could be an option, for bows the option for a tighter string, tight string = more stamina loss, less drop more pullback time etc and is for long ranged( more damage is a bit unblancing imo)
      Or looser string, more dropoff less pullback and normal stamina loss.

      Or the sword, sharp or blunt, sharp does more against light armour, blunt does more against heavy armour and blocks better.

      Im not talking about huge differences, just small differences to fine tune the class to your playstyle, you know nothing over a 10% change.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      nijbu
    • RE: More news?

      @LiNcKz:

      Just open the game, Plug your mic & Talk about the game a bit while you play or something, Its not that hard O.o

      Now there is some ignorance for you, How about this, you develop a game, not only that a nice looking one with as much of a fan base that Chivalry has. But here is the catch apart from developing it full time make a video on it.
      Quite frankly videos are not just plug and play, they require editing, a 2 minute video might have a few hours of unrefined game play behind it, all of which needs to be sorted through and trimmed down, so lets see 2 hours of playing the game
      2.5 hours of refining it
      and then another half hour of voice overs/ re takes
      I might be over exaggerating but still it takes a fair amount of time to make a decent video. Alot more than what the video turns out to be.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      nijbu
    • RE: Brutallity

      Please for the sake of humanity learn english. I mean cutten, really.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      nijbu