Really, the only thing that ruined chivalry for me in the past was the fact that you could do a complete 360 while in an attack animation. If that is removed then you have a real advantage on your previous iteration of the game.
As for ideas, if it’s not too late, would be to (mostly aesthetic):
- Add actual character customization in regards to facial hair/skin color appearance of anyone not wearing a plate helmet and gauntlets.
- add vambraces to archer’s forearms (this could be a cosmetic item sold later in the life cycle of your game)
- add a “view block” for people wearing helmets…(Knights and vanguards) although I know that might be a bit of an ask and is completely based on the person playing if they enjoy that or not.
- Maybe some sort of system that advances you within a house or faction relating to your account where “Faction based items are unlocked”. An example would be a mason order within the mason faction and by leveling with this “order or house” you are granted access to certain armor and weapon skins. (this would add replayability)
- Bring back the ability to “stick” to spikes and other various traps. This was available early on and was removed from the first iteration. (nothing is better than kicking someone into spikes and making them stick awkwardly to a wall, or falling into a spike pit to actually be skewered instead of a generic death animation.)
That’s just what I can think of off the top of my head, I believe you guys have the knowledge needed for the actual “core” gameplay mechanics. I trust you entirely on this aspect of the game. I would just like to see more variation in characters than the first iteration, basically.
Hope some of these ideas help out!