Sorry to revive my old thread, but I noticed when trying to play On The Edge now, the battering rams do not work at all.
They show “Press E to use”, but when you try to use them, nothing happens.
This makes me scratch my head because they worked when I last uploaded them.
I decided to open up the maps in the editor, and strangely enough, the battering rams no longer work.
I then opened up an older version, with the same battering ram script in kismet, and it worked fine.
I tried a whole bunch of different things to get the battering ram fixed, but after my latest test, I know now that the map itself is actually somehow corrupted….
I went into a blank test map I had made and set up the most basic battering ram, so that it can be used almost immediately after the round starts, and it worked in the test map.
I then did the EXACT same thing in OnTheEdgeP1_p and once again, it showed “Press E to use” but nothing happens when pressing E.
Has anybody run into this issue? I really would like to get the map up and running again without having to do a tonne of work (the last working backup has so much stuff that needs doing and I really don’t have the time as I need to continue working on my game).
Can any of the devs perhaps shed some light on why this is happening?
NOTE: The workshop version that is currently up, is the same as the one that doesn’t work in the SDK, and is the same version that worked perfectly fine when I was hosting my own server a while ago while testing Colosseum out.
So the workshop version worked, and something out of my control has somehow changed and broken the map.