I agree with that, I thought at first that the alt key would allow you to choose the weapon but it doesn’t seem to be that way.
Posts made by Pants
RE: Alchemancer inside of iron dome
I’ve noticed that alchemancer is the only one that can actually easily destroy an iron dome with 5 hits. which makes this less of a deal and makes him way more about positioning.
I still think an alt attack dagger would be a good idea since it makes his weapons tab useful
but I am conflicted on how I feel about the balance of total shutdown.
Change "sprint" to "walk" in the controls menu
I believe right before this build walk was default, but now it is flipped and the menu still says sprint misleading the new groups of people joining in the test.
I have to tell people every day that they can’t actually sprint.
This has probably already been addressed and I apologize for reposting if so.
It’s rather intuitive, reminds me a lot of S.M.A.R.T. parkour from garrysmod. I’m sure there will also be tooltips and stuff later on down the road.
Really it’s just look up and mash space+W on ledges that aren’t too far away. Once you get a feel for the distance, it all flows normally.
Alchemancer inside of iron dome
Can’t reload or anything, feels really defeating. Other classes can at least use melee attacks but the poor alchemancer is left to parish.
What are other peoples thoughts on this?
p.s. The intense cowbell solo on the Bazaar music is beautiful. If only more games would just add more cowbell…
RE: My forum account doesn't have access to the closed alpha forum.
Where would I check if I received an forum invite? I filled out the survey and don’t know if I just can’t find it or I am one of the broken ones.
edit: yeah no notifications.
edit2: received steam code email