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    Best posts made by Papsi

    • RE: Chivalry 2 Idea Thread!
      • Capture the flag
      • story driven Team Objective
      • 8 team death match with corresponding colors (much like deadliest warrior)
      • decent practice bots
      • flail weaponry (one handed flail, pole flail)
      • server remote control access
      • memes

      Thank you,
      Papsikins Heironomous Boschnlaumb Tyrannathesaurus Rex [B]uttman the 1st of Wellington

      posted in Feedback and Comments
      Papsi
      Papsi
    • RE: 8 v 8 Feedback

      Loved it. I could see this as like a “Funday” server thing where it’s not designed around a balanced game, but where people get together and just have fun. Basically a Moolander server type thing.
      However, I didn’t feel that the classes and engine were balanced around that many players. In the past when I’ve played in 4v4’s my framerate ranged from 120 at the best to 70 at the worst. With the 8v9 my framerate out the gate was sub 90 and in the high 40s in open environment. Also, it felt that at higher numbers the classes that shined the most were the Terrence, Alcomancer, and the Vigglest because they synergize so well. But that’s also the damned point as the Vigglest and Terrence are front-liners whilest the Alcohomancer assists. Though, one terrence dropping into a massive fight who blows his entire ability load will usually clear a point if not contested.
      To reiterate: 1) not balanced around 8v8 or more. 2) Terrence came out like a wrecking ball. 3) Pls gib com hither.

      Insincerely,
      Papsikins Heironomous Boschnlaumb Tyrannathesaurus Rex [B]uttman the 1st of Wellington

      CPU: i7-5820k
      RAM: 32 Giggers of Dance Dance Revolution Four
      GPU: nVIDIUR GTX 970 4 Gigglebiggles
      Because why not.

      posted in Feedback and Comments
      Papsi
      Papsi
    • Suggestion: Multi-Capture Point Map Mode

      In lieu of the recent 8v8 (read: 10v9) test we just had in Mirage I had an idea for a mode that would support a large number of players, but balance out the roles.
      Basically, it’s the same as the capture point, but with two spawning at once on a much larger map. The timers would be the same post-capture to spawn of new point. Two large teams fighting over one small capturable point on a smaller map becomes multiple squads capturing points using varying strategies. Dev’s could, if teams are evenly matched in captured points, add in a random 3rd point that spawns causing even more chaos.
      Just an idea, feedback appreciated.

      Top Ramen,
      Papsikins Heironomous Boschnlaumb Tyrannathesaurus Rex [B]uttman the 1st of Wellington

      posted in Feedback and Comments
      Papsi
      Papsi