My last constructive post.
Feinting is broken because other core mechanics of the game are broken including: Lack of a swing momentum system. Parrying and so on.
For an example out of my 300 duels, I have fought people from VQ/LG/KVII all above average players with over 200 hours in Chivalry but what did they have in common with below average duelers? They couldn’t block feints.
How can you blame them? You don’t get better at blocking feints because it really is guess work at all levels of play.
When I start a duel the first thing I do to test another player is run straight at him and do a basic stab into feint -> stab cycle whilst running. If he’s bad he’ll parry and my stab will hit right into him. Now I have two options I can combo into an overhead (which is the noob choice) because he’s going to panic parry my next hit. Guess what I do? I overhead -> feint -> overhead. This works because I already know he’s parrying the next hit so I cancel it. He cannot counter this because the game has locked him into an animation where he can no longer make any choices but watch the duel play out.
Well what about a good player? There are tons of mixups I can do and all are relatively unblockable unless you’re lucky.
Stab -> Feint -> Stab
Stab -> Feint -> Overhead-> Accelerated Swing
Overhead -> Feint -> Stab
Stab -> Feint -> Look Down Overhead
Swing -> Feint -> Stab -> Combo Overhead -> Feint -> Overhead
Swing -> Feint -> Alt Swing
Alt Swing -> Feint -> Overhead
Alt Swing -> Feint -> Swing
Overhead -> Feint -> Lookdown Overhead
Stab -> Combo Overhead -> Feint -> Stab
All done with a 2h.
And many many more. All these can be done at close proximity and you VIRTUALLY cannot tell what is real attack and what is not.
The way parry should work is it should NOT lock you into an animation. You should be able to hold parry and blocking any consecutive attack past 1 hit should drain incremental amounts of stamina. Parrying should be DIRECTIONAL BASED. Meaning a type of parry to correspond to each attack(stab, swing, overhead) THERE SHOULD BE A COOLDOWN ON SWITCHING BETWEEN THESE STATES SO YOU HAVE TO BE PRECISE ON PARRYING FEINTS BUT IT WONT BE IMPOSSIBLE.
If you want to see how the parry system is broken without feints in play you can try this yourself. Something I do to fuck with bad players is intentionally miss an overhead and combo into a stab. This works the same way as a feint in that if they parried they automatically get hit by my stab because they cannot do anything. In otherwords the game rewarded me for my shitty play and punished them for doing the right thing. Please note that this has to be done in close range and your overhead must be close enough so that they are tempted to parry it. You can alter your overheads trajectory pretty easily and there is no way they can tell you did it.
I am one of the best feinters TELLING YOU feinting is broken. What you need to realize is that other players on this forum will defend feints because THEY BENEFIT from the tactic. The people defending feints in this thread have proven they have little competitive experience/knowledge of high level duel meta. Listen up, you think you are playing the same game as us…you aren’t. When feints come into play I am literally on another level than you. I used to defend feints, you are reaching the same conclusions I did months ago and I have changed my mind since then. Step back and look at the bigger picture here.
This post sums it up. I agree.