@Xylvion What do you mean stomp on them? Like jump on their heads? I didn’t think that worked.
Posts made by Pazu
RE: Giant Slayers
I think the biggest thing this mod needs is speed scaling. If everybody moved a speed relative to their size, killing giants would actually be a big feat. Right now, fighting against a bunch of small people is really hit or miss because they can spin circles around you.
RE: Deadliest Warrior Beta Patch 3 & 3.5
HUD elements now scale with resolution, maintaining the same size relative to the dimensions of the screen.
Is there some way to change this? I can barely read the text chat and I’d rather not diminish my resolution to be able to read.
RE: Spectral Echo
He is a servant of the gravekeeper lord, defending the graveyard. All who enter the graveyard die in the name of the gravekeeper lord.
RE: Polearm Overhead
He is talking about how some people will use 3rd person and stare at the ground the whole time, using the overhead. This causes the swing to start where it is almost in your hitbox, and makes blocking it ridiculously hard.
RE: Is parry now broken?
There WERE changes made to parry; just because they didn’t tell us, or even intend for it to happen, doesn’t mean that it wasn’t changed accidentally. Lots of people, including me, are noticing that it is much harder to parry 1-handers. Parries that would work pre-patch are not working now.
This is the worst part. Something was obviously changed, but it isn’t listed in the changelogs and the devs are being completely silent on it.
RE: Is it just me or is defence much more difficult post patch?
I’ve noticed it as well, and I can’t get over it. It seems like the game got changed to make it more even for 1v1, but if you’re playing a team-based game you’re dead if you have more than one person after you. Nothing was wrong with the game, the only thing they should have done was fix some bugs and add maps & duel mode.
RE: Is parry now broken?
I think the main problem is the change in cooldown times for swings. I do fine 1v1, but if I have two people coming after me I’m certain I’ll die, because I can’t block in time to stop them. Before, I could outsmart them and usually do well but not it’s hopeless if I see two people.
Did anybody see the review in PC Gamer magazine?
Kick your friends into pits in Chivalry: Medieval Warfare by T.J. Hafer
Chivalry is a melee-focused, team-based meatgrinder set in a fictional world where the Agatha Knights and the Mason Order battle it out for supremacy. Taking control of one of four classes (light, medium, heavy-armored sword-swinging guy, and archer), you’ll spend most of any given match running around, yelling loudly, and separating enemy limbs from torsos.
What distinguishes Chivalry from it’s main rival, Paradox’s War of the Roses, is the deadliness of it’s combat. Even the heaviest armor won’t keep you alive for more than a few seconds against a dedicated attack.
Chivalry’s best trait is it’s exemplary map design. Although it’s battlefields sacrifice natural aesthetics for balance, having well-tuned attack lanes and flaking paths makes each match flow nicely. Many levels allow you to shove enemies into pits of spikes or impale them on wall-mounted blades.
Also laudable is the variety of game modes, from the no-respawn Last Team Standing to staged objective modes. One asymmetrical objective map I love tasks one team with pillaging a town, battering down a castle gate, and killing a member of the royal family. On the other hand, Chivalry lacks functional armor customization and mounted combat. The arrow physics don’t feel particularly realistic, and your moment-to-moment options in melee are limited by less fine control over attack and block direction than in WotR.
Chivalry is Quake to War of the Roses’ Battlefield, and those seeking a faster-paced bloodier experience will undoubtedly prefer Chivalry’s type of steel" Score: 81/100
I am convinced this guy didn’t spend more than a few hours on the game.
RE: Last Update
I’m having a huge problem as well. It seems like servers are full of Man at Arms who charge up in my face and spam the LMB. They are too quick and I cannot do anything about it, and they don’t even have to use the dodge.