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    Peter van Parodin

    @Peter van Parodin

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    Posts made by Peter van Parodin

    • RE: Question for feint haters

      @Vanguard:

      Well if defensive feint counts, then slow windup weapons imo you gotta ftp and cftp a lot or you are dead, see noobs playing with maul/zweihänder.

      But I do a lot of offensive feinting with said weapons too (more the zwei because I usually just go vanguard), because it gives you far more unpredictability and due to its huge ass range, you can keep control of the fight easily.

      Now fast weapons like the shortsword, I feint less because you just do that scarry facehug + body feints and people panic parry. No one panic parry like that against a zwei or any other slow windup weapon.

      Anti-feint mentality is just stupid imo. Such a valid game mechanic, I liked it when I was a noob because it allowed me to hit veterans, I like it now because it gives many variables in fights. The game is deeper when you use feints imo.

      Agree. And you forgot one thing: It’s quite entertaining seeing some lvl 50+ guys go mad in chat.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Peter van Parodin
      Peter van Parodin
    • RE: I just hit rank 16: GAME OVER

      Doing the things you mentioned isn’t abusing engine-quirks, it’s USING the realtime swing manipulation to catch you off-guard. Do you want to be feinted instead? I bet you’d start whining about that too, if everyone feinted you.

      I understand your point. It gets frustrating when you have to play against peole who play much better than you. I’m a lvl… I think 35 now but I’m not playing regulary. So Im clearly worse than any other lvl 35 would be. I usually get owned by lvl 20s.

      And usually I get mad and start blaming the game, etc… But it’s neither the games fault, nor the fault of those who use the opportunities the game has to offer.

      As long as someone doesn’t abuse BUGS to kill you, it’s nothing you should complain about. People complain about everything… In Teammodes people usually complain about being attacked by 2 or more guys at once… Well… Blaming people for Teamwork? C’mon…

      What I wanna say is: Learn from your deaths. Don’t stick to your “everyone who uses this and that is unfair”-opinion and learn to counter several things.

      When I first played I was also whining about feinters and draggers and all that, but I stopped doing that and started LEARNING. Now know how to avoid getting feinted (kind of) and generally play better.

      What I also did was watching tutorial videos on youtube.

      Give it a try. ;)

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Peter van Parodin
      Peter van Parodin
    • RE: Chivalry: Medieval Warfare Patch 29 (Battle for Balance)

      “Flinch time increased from 0.8 to 0.9 for all 2-handed weapons”

      Soo those this mean people with two-handed weapons get flinched longer or the two-handed weapons CAUSE alonger flinch to those they hit? I guess the last one but I#m not sure lol

      posted in Official News
      Peter van Parodin
      Peter van Parodin
    • RE: Do you think that Archers should be nerfed?

      @wildwulfy:

      Perhaps toning down the damage and making the archer’s secondary less powerful, cause face it. Shortsword IS rather overpowered, that stab damage with the speed. Its a excellent stun-locker, good trader if you got in a shot and of course, it can flinch/trade so late.

      Frankly, I think that perhaps it would be more suitable if Daggers were the only secondary archer could use perhaps? either way, their melee capability needs to be toned down, cause its way too strong for being an archer class.

      I find daggers much harder to fighjt against than the shortsword. Because the shortsword isn’t a “fail-to-parry-once-and-you’re-screwed-weapon”. The daggers are that kind of weapon. You only have one chance to parry. If you miss that, you’re down because the dagger will just hit you before you can parry again and flinch you all the time. I wouldn’t change anything about the shortsword. But maybe that’s because I don’t meet shortsword users that much. Most seem to be using daggers. MAA and Archers seem to prefer daggers and Vanguards the axes (like myself too. Dane Axe ftw!)

      @gndo:

      Archers shouldn’t get melee weapons, they should reduce their bow damage to a fifth of what it is now, and they should only get 5 arrows max. Make the reload speed at least twice as long also. And give them half the health they have now they basically wear no armour anyways.

      That sounds overly underpowered :

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Peter van Parodin
      Peter van Parodin
    • RE: MAA and Archer = OP

      Well even though the advices here work, I also think that there should be something done to the archers. they twoshot most of the classes to the body from afar and in melee they’re still very tough. Yeah, they don’t have reach, damage and armor, but their speed makes them that effective. and onehanded slashes are the hardest to block anymation (except for the overhead stab of a dagger of course), while you don’t need to aim at all to block a twohanded weapon.

      I think maybe the dagger should get less reach to compensate the smaller collision bubble (because the bubble was the reason for making the daggers bigger) and make them combo a little slower so you have to use better tactics than just comboing. To be balanced, I think the archer should be worse in melee combat than he is now. An archer should have to fear melee combat and feel the need to rely on their ranged weapon more than their dagger.

      Of course he should still have a good chance to win in melee against a vanguard or a knight, but in the current state it’s just weird.
      The archers in this game are like Legolas in Lord of the Rings. Kill many before they reach you, kill those who get through you quickly with ease with your short but damn quick weapon.

      And a really good archer really does that in Chivalry. I’ve seen guys just onehitting everyone with their good aiming skills, blowing everyone’s heads up with their bodkins and then easily stabbing anyone to death who gets close to them. A knight who is as trained with his class as that archer wouldn’t be such a scoreboard topper. Archers are there for ranged combat. Period. Making them this good in melee is a little too much I think.

      Of course this is just my opinion. But it just doesn’t get into my head why the archer is considered “balanced”. He twoshots nearly everyone to the body from AFAR, which means even before you can get in range to land a hit and then they’re STILL pretty effective 1v1 fighters if the player is not a total noob when it comes to daggers (like I am. Maybe because I never use daggers :P).

      @CRUSHED:

      how about no

      Agreed.

      posted in Balance and Game Mechanics
      Peter van Parodin
      Peter van Parodin
    • RE: Balancing out weapon in a test mod

      @dudeface:

      GS needs some tweaking. Would a slightly increased windup do the trick?

      A slightly increased windup for the overhead and a stab as fast as the zweihander stab would do it in my opinion.

      posted in Balance and Game Mechanics
      Peter van Parodin
      Peter van Parodin
    • RE: BETA - Chivalry: Medieval Warfare Patch 25 (Barbarian Invasion)

      Doesn’t look ANY lorefriendly… C’mon TBS. You’re destroying the lore of your own game. WTF?! O.o

      posted in Official News
      Peter van Parodin
      Peter van Parodin
    • RE: Why no girls in CMW

      “I don’t like girls.
      It would distract from the immersion of this super realistic game
      I am sexist and girls cant use swords”

      So we actually can’t vote for “no female” models without saying we’re sexist or dumb?
      Nor is chivalry super realistic, nor am I sexist, but actually I don’t want to see female warriors in chivalry as an option for anyone, because chivalry gives at least a LITTLE realistic feel (at least while no heads are exploding by arrows-.-)

      I wouldn’t mind seeing rare females here and there. I would prefer some female peseants and royals (and actual royal skins for the royals) But female warriors should really be RARE. I bet 70% of the players would pick the female models then… If you look at any game that brings the option to pick between female or male you see the female population being much bigger, because most of the male players choose female skins because they like looking at their sexy character I guess. Don’t get me wrong. On some games I pick the female skin, too.

      But those are games that aren’t meant to look realistic. Chivalry is meant to bring a realistic and immersive feel. But that’s gone anyway I think…

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Peter van Parodin
      Peter van Parodin
    • RE: We need to talk about Zweihander.

      Never happened to me, too. Every hit I got by the Zwei was because I did mistakes when parrying. It was always my fault, not the fault of any bugs or hags or glitches or lags (okay maybe sometimes lags - my WLAN sucks)…

      Maybe it’s the black knight mod… I haven’t really played it very often, so I can’t tell.

      Zweihänder is fine to me. I nearly never use it because I need my weapon to be a little faster than the Zwei is. But it’s fine.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Peter van Parodin
      Peter van Parodin