Well even though the advices here work, I also think that there should be something done to the archers. they twoshot most of the classes to the body from afar and in melee they’re still very tough. Yeah, they don’t have reach, damage and armor, but their speed makes them that effective. and onehanded slashes are the hardest to block anymation (except for the overhead stab of a dagger of course), while you don’t need to aim at all to block a twohanded weapon.
I think maybe the dagger should get less reach to compensate the smaller collision bubble (because the bubble was the reason for making the daggers bigger) and make them combo a little slower so you have to use better tactics than just comboing. To be balanced, I think the archer should be worse in melee combat than he is now. An archer should have to fear melee combat and feel the need to rely on their ranged weapon more than their dagger.
Of course he should still have a good chance to win in melee against a vanguard or a knight, but in the current state it’s just weird.
The archers in this game are like Legolas in Lord of the Rings. Kill many before they reach you, kill those who get through you quickly with ease with your short but damn quick weapon.
And a really good archer really does that in Chivalry. I’ve seen guys just onehitting everyone with their good aiming skills, blowing everyone’s heads up with their bodkins and then easily stabbing anyone to death who gets close to them. A knight who is as trained with his class as that archer wouldn’t be such a scoreboard topper. Archers are there for ranged combat. Period. Making them this good in melee is a little too much I think.
Of course this is just my opinion. But it just doesn’t get into my head why the archer is considered “balanced”. He twoshots nearly everyone to the body from AFAR, which means even before you can get in range to land a hit and then they’re STILL pretty effective 1v1 fighters if the player is not a total noob when it comes to daggers (like I am. Maybe because I never use daggers :P).
how about no