Bolas? My adventure on google images came out with “balls” as a result. They’ll fight with balls?
Posts made by Petroklos
RE: New Weapon Ideas
RE: Extremely frustrating
“would consider myself a ‘hardcore gamer’ but I also play games like TF2”
Implying Tf2 is NOT a serious game, when with “serious” we talk about hard, skill demanding etcetc. I’m sorry to burst you bubble but the amount of championships (most known, ETF2L and UGC) and the ridiculous amount of skill needed for the Premier Division (higher championship tier) players, completely wrecks your opinion about a “hardcore” game.
So WHAT swings soooo sloooooowww? A Maul? Or a damn Dagger? Because if the Maul moved faster it’d be clearly OP. If the dagger moved faster it would be unblockable and no attack would get through the windup animation.
I agree that sprinting has a few issues. Pressing 2 does nothing while sprinting too.
Weapons that kill you in one hit are:
A: Of a stronger class.
B: 1-Hit kills on Headshot. (Melee Weapons can deal Headshot damage too)
C: Of the damage type that deals more damage to you class.
E: A combination of the above.
Yes, archery needs some help. Yes, crossbows need a buff or two.
What is smaller? Everything? How about lowering your FOV? Though you’ll see less that way.
I’ll ignore your Scoreboard issues, 'cause that’s total bollocks.
I wholeheartedly agree about the Server Browser and Spectator issues.
Want to test a faster “Chivalry”? You can decrease game speed, I guess you can increase it too.
(This is a server option. You might be able to change it when playing with bots, though I don’t know. Get an admin to try it out, or buy yourself a server.)
The whole chasing part is something that SOMEtimes happens, in SOMEservers and you can IGNORE it. If you get gangbanged, ask for Teamwork nerfs, not changes to a game. (Or play with friends.)
Finally, this game (35 hours in and a few in Beta) is as much fun as Tf2 (1260 hours in) used to be at its personal peak, more weapons are coming, more classes could be game breaking and some tweaks are indeed required.
RE: Face hugging and feinting
When you facehug an enemy its gets much harder to hit him with an OH or Stab.
Also faster weapons need more and more hits the faster they get, so just get out of their range.
It’s not an issue, more like a tactic, which works as well as a Spear on Max Range.
RE: Content Update 1 Beta 1 is live
I really like the Alt Swings. It adds further depth without making it annoyingly complex. Also being able to Side-Swing without having my weapon bumb on a wall makes me happy. :D
I’ve tried the Citadel Map. Even with the lack of texture on some areas, the magically dissapearing prisoners and some missing models (I think, unless floating statues where meant to be like that), it’s EXTREMELY thematic (I occasionally even traded insults with enemies, like “Death to the Crimson Rats!” “Kill the Agathian dogs!” etc, so this might have something to do with it). The Music Theme is awesome, the background fascinating and the whole concept great!
I have some issues with identifying friends and foes in some areas due to the lighting. Also I believe at the last stage (Kill Malric) the Agathian spawns are a bit too far, making the objective almost impossible. :|
I haven’t had a chance to try the other map, ctf or Dueling. I guess I’ll update this post later on.
My main disapointments were:
A: No EU Server. Playing with ~220 Ping is not the best experience. So if it’s possible can we have one? If not, allow us to play on the new maps and gamemode with bots.
B: No new weapons? Why? Whyyy? WHYYYYYYYY??? /cries
RE: Neutral FFA models
At least change the models to Masons. It makes much more sense having them kill each other. (Look at the Tutorial!)
WHAT SICK MAN SENDS BABIES TO FIGHT ME???
RE: Developer's Q&A!
So will the game be a stand alone, or do we need to buy another game? And will you try adding it on steam or not?