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    Philoninternet

    @Philoninternet

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    Posts made by Philoninternet

    • RE: Knight is the most broken and OP class in the game [TB Please fix]

      @Silu:

      On ranks 0-20 maybe (and even that is questionable, I still remember those archer waves of low ranks when there was no server cap). Then you play classes/weapons that are better than others, especially when you are a competitive player.

      The current meta is caveman simple - hitrade/gamble. Knight is obviously the best for it, can take the most punishment and hits hard enough.

      At level 44, I’ve been playing knight primarily because they don’t feel gimmicky, and are more fun to fight against. Dodge is annoying, tele-charge is annoying, and dealing with ranged is annoying.

      The “special abilities” that the other classes have are horrendously designed and no fun to play against.

      posted in Balance and Game Mechanics
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      Philoninternet
    • RE: How is current MAA dodge in any way defensible as a gameplay mechanic?

      @SHH_:

      Here is just my opinion. It isn’t a fact, you can agree or disagree.

      Dodge is frustrating. I don’t find MAA terribly OP even in duel situations and I honestly think they are pretty weak in team fights. My issue is this: it simply isn’t fun to play against dodge. In much the same way as vanguard charge, I personally feel like it doesn’t quite belong.

      I agree with this. Fighting a stamina battle isn’t fun when it involves forcing dodge after dodge out of your opponent before you can even land a hit.

      If a knight or vanguard is insanely good, I’ll still have a blast fighting them, because we’ll be trading blows in melee and if they make a mistake I’ll be able to hit them. And I won’t be forced to feint to do that.

      posted in Balance and Game Mechanics
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      Philoninternet
    • RE: How is current MAA dodge in any way defensible as a gameplay mechanic?

      @Sir:

      Exactly. Even the title of this thread reeks of elitist knightism:

      “How is current MAA dodge in any way defensible as a gameplay mechanic?”

      It’s so pompous and holier than thou. How dare we use the mechanic that’s been nerfed the most in chivalrys history. I wonder if I got enough maa to team up and fill this forum with threads like “How is having TWICE as much health as maa a defensible gameplay mechanic?”

      Well, what does the knight’s extra health give them? Another hit or two absorbed vs certain weapon types? And how useful is all that extra stamina against a decent MMA when I have to feint+CFtP to have good chances in a fight.

      I would argue that having twice as much health isn’t enough.

      posted in Balance and Game Mechanics
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      Philoninternet
    • RE: [Archers] An Honest dicussion…

      Archers are annoying, and skilled archers are even worse. A pair of solid crossbowmen change the dynamic of a game exponentially more than equally skilled melee fighters would, and in a negative way.

      Pub games with any number of skilled archers become exercises in frustration.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Philoninternet
    • RE: How is current MAA dodge in any way defensible as a gameplay mechanic?

      Honestly, they should just make Knights OP again, Chiv was the most fun back when everyone was playing knight. Torn Banner has no clue how to balance the light classes, and the fact that they were seemingly designed from the ground up to be annoying doesn’t help.

      posted in Balance and Game Mechanics
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      Philoninternet
    • RE: Some of my thoughts on possible balance patch changes

      They should just get rid of dodge. They don’t appear to be able to balance it properly, nor fix its buggy mechanics.

      posted in Balance and Game Mechanics
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      Philoninternet
    • RE: Greatsword OP? So is everything else.

      @giantyak:

      Its less that these weapons are a problem and more that bubble needs to be reimplemented.(Just kidding)
      Just imagine the hurt when this comes on console and the 3million% larger player base say the usual newb stuff….

      I’m interested in seeing how Chiv performs on consoles, a lot of the more advanced dragging and reverse attacks will be insanely difficult to pull off on a gamepad.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Philoninternet
    • RE: Time to move on

      I bought the DLC knights, so I’m pretty much trapped playing the game and hoping. It was in a fairly good place at one point a little over a year ago, and it can be again. Come on TB, justify my purchase of these 10 dollar knights! And hire someone who can fix some of the glaring balance issues that have been plaguing the last few builds.

      Also, fewer low-level servers please, having the only decent ping servers in my area be low rank during the part of the day when I generally play is frustrating as all hell.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Philoninternet
    • RE: Which class is bigger cancer?

      Archers are annoying, but when you do finally get to mutilate one it can be gratifying.

      MAA on the other hand… The current state of dodge is really, really awful. If you’re going to make it a universal get-out-of-jail-free card, with multiple uses in any given fight, you can’t also make it an effective offensive tool. Oh, one class is essentially immune to flinch? Wonderful game design there.

      posted in Balance and Game Mechanics
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      Philoninternet
    • RE: Light flail or heavy flail: which is less bad?

      I’ve actually had a fair amount of success with the heavy flail in Duel servers, but if you’re fighting MAA you’d better switch to your secondary if you’re hoping to land a hit.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Philoninternet