@Xylvion Man, literally from everything you say you dont even like this game. It’s clear you much prefer chivalry so why don’t you just play that? This is supposed to be a different experience. Your ideas go against the very fabric of what this game is… First of all, i’m doing it wrong, and then you link to a character that is designed for high mobility with extra jump abilities? Really? How about all the characters have high mobility like how it was in the alpha and it becomes actually really good again?
“What? Why would it not be a thing? Gambling has been used as a term in Chivarly for when you guess your enemy will feint an attack and you decide to attack yourself, even if they don’t feint. Trading!=Gambling.” Yes exactly, and whoever hits first, flinches the other. So there is no gamble. Like you said, Trading=Gambling, and with first hit flinch, there is no trading, so there is NO gambling. There is no guessing when your enemy will feint because you can see him feint or not feint. If you choose to guess and attack out of turn, you will know who will hit first so its up to you to decide because first hit flinch. On the other guys end, he can easily FTP if he doesn’t want to risk being flinched, if its too close for his personal skill to tell with confidence that he will flinch first. But you will always be able to know, if you are familliar with the weapon timings.
“You mean the intense moments of having to actually parry instead of dodge away from my enemies in a 4v1? Are you trying to tell me that not parrying incoming attacks from 4 people is more intense than it is parrying and using footwork to get around? I don’t understand your point here.” Yes that is EXACTLY what i’m saying. I’m saying using parkour and mini-jumps as part of your footwork is WAY more exciting gameplay! This isn’t chivalry. The game plays way better with those enabled during attacks and parries as seen in the alpha.
“This is just absurd, is it not obvious that I think it’s fun because non of the things I mentioned as anti-fun are in the game?” No because the only things you said were negative things. You can’t describe an epic moment created by this last beta change to the mobility because it hasn’t added fun to the game, its only removed it. Like i said, the most intense moments of the alpha were, for me, evading attacks and winning fights using wall jumps, climbs, and side hops, using the shield and spear class (vigilant?), every class should be mobile obviously this game is far from a realistic combat simulator and being mobile while never breaking up the swinging and parries of a fight is what made this game fun…now in the last update its gone.
The ‘intense’ moment of turning around in circles perfectly to parry everything Chivalry style is, again, a style of gameplay that belongs in CHIVALRY. Not mirage. In mirage, movement is rightfully faster. In mirage, there are more projectiles to worry about. In mirage, the lunge forward that happens when attacking is even more dramatic than in Chivalry. All of these changes work GREAT, if everyone can minijump during attack and parry, and wall climb/jump during attack and parry. Trying to parry all this Chivalry style not only doesn’t feel as fun, but it feels stale. It’s what Chivalry is about, not what Mirage is about, the style of movement we had last alpha felt extremely unique. I feel like they have gone through so many iterations they are losing their original vision with this change.
“Initiative can be lost during drags, attacking during dodges messes with the dynamics of initiative even more”
So what? If initiative can be lost during drags, then dont be so slow about them. Or don’t drag. Guess what, if you attack and he dodges and gains the initiative while winding up an attack, YOU can dodge out of the way of HIS attack too… you literally keep ignoring the fact that you can also always dodge in the alpha. You can really see your one sidedness here:
“1v3 as a melee Archer, not having dodge but having to rely on footwork and good parries.
1v3 as MAA ezpz one button dodge that gets you into position with no skill required.”
Again, comparing having no dodge to having dodge vs people that don’t have dodge. Neither of these cases apply to Mirage in any way. In Mirage, every class has dodge. Guess what, a 1v3 in Mirage while you have dodge also means the 3 you are fighting ALSO has dodge and parkour, which means YOU will miss too and likely die just the same to that 1v3 because you are outnumbered. Jeez man. You just want this game to be Chivalry. I want it to be Mirage. It better be Mirage because why would i play this game over Chivalry if it doesn’t have the awesome parkour it had in the alpha? That is the one single reason why i preferred this game over Chivalry, knowing that most other things are better in Chivalry but that the combat is on a whole higher level in Mirage because of the intensity of wall climbing while fighting, and the Dark Souls style side hops while fighting. And not slow and clunky-like, happening only in between animations. During them. All i’m gonna say on it we can leave it to the developers to decide but really all you do is keep being negative. I have described the glory that the alpha was. You haven’t described the glory that the beta IS to combat that. And you sound like you secretely just want Chivalry in your arguments, a different game entirely.
EDIT: I apologize i had no idea this was a change made only 6 days ago, the last change made. Its clear its just an experimental tryout, i thought this was more of a solidified choice since its been a whole month since the alpha i was in ended and i had no idea when the change was made. I’ve only continued to defend it because Xylvion wishes it to be a tame and slow movement experience, not at all the Mirage i grew to be obsessed with last alpha. But, i think i’m done here and its clear me and Xylvion are on opposite sides of opinion here. Though, i’ll be content with the fact that Vesros said it will be reverted next week and that Xylvion agreed that regular jumps and wall jumps/climbs should be put back during attacks/parries (regular jump happening in any direction of movement, just not turning into a hop while attacking/parrying)
id personally prefer it with the hops during attack/parry back in too, but the biggest bummer is not having the regular jumps, wall climbs, and wall jumps during attack/parry right now. i could get used to not having hops during attack/parry but jump stabs are sorely missed, for one other example. need regular jumps at least