Navigation

    • Games

    • About

    • Careers

    • Contact

    • Forums

    Torn Banner Forums

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Unsolved
    1. Home
    2. RaphaelDeFusco
    R
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    RaphaelDeFusco

    @RaphaelDeFusco

    0
    Reputation
    3
    Posts
    71
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    RaphaelDeFusco Follow

    Posts made by RaphaelDeFusco

    • RE: RaphaelDeFusco's Ideas & questions :)

      Thanks for your replys, though in my own opinion i would rather see your character actually have the morale system, becouse i’ve seen how it worked out in Red Orcherstra 2: Heroes of Stalingrad.
      And i love how its done, but anyway thats just my opinion. Thanks for the replys :)

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      R
      RaphaelDeFusco
    • RE: RaphaelDeFusco's Ideas & questions :)

      2 Extra Ideas.

      Being capable of throwing your current weapon at the enemy and be capable of picking up dead peoples weapons if your class is strong enouge. And by strong enouge i imagine the game have something like a heavy knight has larger muscles so hes big motherf*cker of an axe shouldnt be lift able by a tiny guy.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      R
      RaphaelDeFusco
    • RaphaelDeFusco's Ideas & questions :)

      Hello there, i’ve been playing Age of Chivalery about the time it were started so i suppose i could give some creative idears to improvements for this upcomming game :)

      Is it gonna be possible that there could be a weapon unlock system and a lvl system to get minor adventages, so that you get a great reward for spending time playing? ( Nothing to powerful though)

      I would love to have some archer and crossbow unlocks, like maybe some toothed arrows / bolts to pentrate armor and flesh better, also i would like to see some sort of dealing dmg over time like a fire arrow or a poision arrow, that be a great support to support infantry so that they meight get that little adventage which can make it possible to take down a stronger target.

      For ranged classes i would also love to see something like a hunting dog, so that the archer meight have a little fellow who can help him get a better shot or escape from the pure death of a powerful enemy.

      I would like to see an Armor choosing system like you could choose if you wanted an leather armor which could make you lighter but make you more exposed, so that you try to balance your speed and armor after the tasks at hand.

      It would be nice to see some pickup able items, like a pile of rocks which could be thrown at the enemy, that hurts badly to get a rock thrown at your face, and maybe a chair similar.

      The healing system i think should pretty much be as in Age of Chivalery but maybe a slower healing progress, and then add a few places where you can eat some fruit or something to gain a small part of your health bar back quickly. But if you eat to many you throw up and get a ´disadventage of some sort like your ill.

      If it could be possible to destroy shields slowly over time it would be cool and maybe the shield owner could get upgardes to get the shield to be more resistance like enforcing metal plates and maybe some sort of nails/spikes on the shield, so you could choose if you wanted to go offensive or defensive with the shield.

      An enginner class would be nice since a common soldier unlikely knows how to repair a bridge and such, so it pretty much be a objective class to gain further progress, but the enginner should also be capable of deploying a balista that can be used.

      A fear / morale system would be great and add realism and teamwork to the game.
      So if a guy stands with hes teammates they got a higher morale, when they lose a teammate they lose some of their morale which means their attacks and resistance would be decreased if your morale is high you have an increased amount of dmg and resistance ( maybe speed ) and your character would automatic say something positive and the same when your morale is low but its just minus instead of a plus adventage, then your character starts to say doubting things about if their gonna win and such, maybe you can hear your heart beating and you see a little blurry. Also a adralaline buttom would be cool, it could be activated once in every life or when a certain amount of time have passed, then you have an unlimited stamina and can keep running for as long as the adralaline is in use, however afterwards you should really be exhausted and be an easy target, so that the adralaline is also a gamble.

      If theres gonna be a wave thing in the game where you fight npcs or something it would be sweet if you earned some sort of coins for the amount of effort you putted into killing the enemies, so that you can buy better quipment, also would be cool with a already created zombie mode instead of having to wait for players to create them themself.

      That is pretty much my ideas so far, i hope you find them useful. :)

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      R
      RaphaelDeFusco