1. You’re supposed to feint. It’s a game mechanic we want players to utilize, otherwise it wouldn’t exist. The no-feint playstyle was started as a protest of the feint mechanic being too luck based; we’re cutting down on this to make it something entirely skill and timing based. It would be impossible to balance feints to be useful but not broken while at the same time catering to the no-feint style of play.
I thought it was pretty obviouse why Chivalry was such a success in the beginning. But the more patches TBS slaps at us the more I think they have no fucking clue.
The number one feature why Chivalry is fun is DIVERSITY. Make a buttload of attacks, make a buttload of countermeasures. Then let the player decide what they want to use. balance a little bit so they are all almost equaly successfull. And there u go a ton load of fun.
All TBS seams to do is trying to balance there ONE and only supercalifragilisticexpialidocious attack and counter combo. Don’t they realize that they game will be fucking boring when they actually would achieve this somehere in the next 50 years? Feint should be one in many possible methods. And all methods should be counterable NOT ONE method should be luck based. The outcome would be decided by the methods u chose and how good ur opponent can react to them and if u can supries him by an attack he didn’t anticipate. This works better the more methods there are in the game. If there is only one method left in the game this method HAS TO BE luck based.
Tell me if I’m crazy or if I hit the nail on the head.
TL/DR Increase Diversity don’t kill it!