This is hilarious. So what you are effectively saying is you need to TEST content before it is released to the public in-house, so you don’t update everybody’s game build constantly requiring tons of updates.
Isn’t QA testing included in the retail sales of a game? I’m so lost on what you guys are doing, but whatever it is, it’s hilariously fail. 20-man studio and no QA testing….pockets decent sales figures, releases broken patches if any…is this a test of how far you can ruin a company? EA beat you to that.
Your posts are really just white noise at this point, you know.
Mmmk. That’s why my posts that haven’t changed since October are even more relevant today than they were during the first month of release. This game was hastily released, but we all had faith Torn Banner would step up to the plate and make this a franchise; not an indie game.
Boy were we wrong! That new studio is sure going to be short-lived unless they have another quickly-made, poorly-executed UE3 engine game with no skyboxes (fucking seriously guys, skyboxes are one of the first things you learn in tutorials).
To all people defending TBS with crap like indie, transition to physical studio, only few developers…etc i say this - even if only one developer worked there could be more frequent updates. One dedicated developer could code at least small batch of patches every few days/weeks. I’ve seen and been apart of small IT teams including gaming where just one capable developer made much more in a day than as it seems and feels TBS do in a month. There’s really no excuse for no updates.
There will always be people whom enjoy this game or really anything in life at a fanatic level. Saying that not a single person enjoys this game would be inaccurate. It wouldn’t be inaccurate, however, to state that if they plan on making enough money off of the (dwindling) 1k-2k players still remaining, they will fail miserably. It’s going to take them a year or so for them to fix this game considering how bad it’s broken.