Well, I disagree with you. I think revenue from sales and free weekends as motives far out weighs any purchases the competitive players might have influenced. Also, you’re not accounting for all of the purchases casual players might have influenced. So many casual players that buy the game recommend it to friends, just as you said competitive players do. However, given there’s WAY more casual players than competitive players, there’s a lot more casual recommendations. And actually, if you consider the the videos made by non-competitive Chivalry players, Total Biscuit, for example, this only reinforces my argument that the competitive scene is not the lifeline of this community, but merely a facet that is very beneficial to the community. OH, and you said “Again Park, you are wrong on this one”. Please, let’s not hand out verdicts without any hard evidence, k thx.
Good day :D
technically you said that even the competitive players didnt bring anyone / influence anyone by paying anything because everyone paid the same amount in your previous posts.
Total Biscuit plays everything, he was critical of Chivalry and some of the stuff in the video he said needed fixing are still waiting to be fixed lol.
Competitive is not the Only lifeline, but the game is built on competitive gameplay, as in people play the game to win in LTS, FFA, TDM, Objective, Whatever it may be, some will play it competitive with friends and / or against other clans.
What we are saying is that it doesn’t matter how many of the videos that re made that bring in people, if Torn Banner can’t be bothered to communicate or even post in these threads, or have their “community managers” or whoever they hire / want to speak on their behalf voluntarily", then they aren’t ganna keep their new players, they will move on.
Torn Banner have a habbit of not communicating with everyone, they only seem to communicate on a very small level, Age of Chivalry was few members of RK, Vq, and I can’t remember what slygoat and wingy were in but thats 3 of many that knew SOMETHING which no one else knew.
They need to communicate on a whole, not just between themselves.
If you take a look at NS2, when Total biscuit did a video of that, he increased sales 100x of the game, of which the developers communicated, when he did it for this, they didn’t say anything, they told us they hit 1 million copies fair enough, but even so they didn’t exactly post themselves, it was the community that alerted them to videos from well known people, even after they’ve talked / been interviewed with them when showing off the game beforehand, like Total Biscuit playing Deadliest Warrior.
Nothing was really mentioned about that, but he made the vid and showed off a lot in the game itself, doing what the developers didn’t.
This game has the potential to make it high in the Competitive Scene with Developers who communicate with their community and companies wanting to represent the game via competitions, such as Esports did (which seems to of died out, could of been great too).
NS2 gets thousands of views on twitch for its competitive scene etc but this gets Very little, Competitive scenes can bring in thousands of players even if its just to play and not compete in tournaments…
TLDR: Competitive Scene brings in a lot of People and players will donate more and Communication brings in More.