The point here is, that when you go play a Team objective, thats just what you’re looking for, completing the objective and winning.

That slaughter you say, would be cool, and yes it would make sense im not telling you that, it just would be annoying to have to wait for players to die for lets say, 4 mins

It would be ok for 30 secs, a fast and clean hunt, where the losing team would have to escape and avoid dying, or fight to take as many enemies with him as he can before dying.

i repeat, this would be a cool feature but no longer than 30 secs, or it would get annoying overtime.