Friendlies don’t add to your score, do they? At least not that I’ve noticed…
I don’t think additional punishment is necessary for TKers; killing a teammate is already punishment enough for a team - adding more punishment won’t necessarily stop TKing, and may wind up causing even more aggravation for the rest of the team.
I only very, very rarely get hit with a friendly ranged weapon. Probably over 90% of my friendly deaths are from knights and vanguards; mostly vanguards, due to their long reach. Often it seems that they have so little faith in my ability as an MAA to kill someone that they’ll “help out” by swinging needlessly, or stabbing straight through a guy, hitting me on the other side.
When I’m outnumbered I sometimes try to maneuver my opponents so that they’re bound to hit each other (you’d be surprised how often moving between them and ducking works!) and I wonder how many other people out there are doing the same thing, trying to provoke friendly fire.
And a lot of my TK deaths are my own fault, for going where I shouldn’t be, taking unnecessary risks, or getting tunnel vision while in an intense fight. Some weapons are incredibly slow, and I’m very fast - it’s easy for me to move into a swing that had no business hitting me until I practically headbutted the weapon. They can’t be blamed for that, and shouldn’t be punished for it.
Basically, it’s a really tricky situation. War is messy, and Chivalry intentionally keeps it that way. I think TKing is just a part of the game. I don’t mean to encourage it by any means, but I think adding additional punishment just makes the whole situation that much more negative and frustrating.
I agree with everything said here. Very rarely are TKs on purpose and punishing the person for it will not change anything. I would have to image in real battles this happened a lot also.