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    Seraephus

    @Seraephus

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    Posts made by Seraephus

    • RE: Balance the votekick system please

      I agree… kinda? I hate getting kicked. To that point, however, I’ve only been kicked from 2 servers. Once was a French server, and I had terrible ping. I deserved that. But the other time was because I joined a small server (the best, in my opinion) and mowed the other team down in a single run. I then proceeded to tell them how to block. Votekick… success.

      Thus my mistake was not beating them into the dirt; it was being a dick about it. I’ve found that when you’re polite and friendly, people tend to side with you; even if they are on the other team.

      I was top player on a server (and had doubled the score of the other team’s top player) when I had a teammate try to be funny. He ran in while I was juggling 3 guys and killed me. Then he posted a giant “LOL” in chat. I shrugged it off, thinking he was just drunk or stoned, but he decided to do it again. I called him out for a duel and waited at the spawn. After handing him his face, he votekicked me, remarking that I was a “tker.” The vote failed with a whopping 80-something-percent against. Since there was only a total of 8 players… he was the only one to have voted yes.

      The only time you really get kicked is when you’re a dick.

      However, I have seen others kicked for no reason, entirely undeserving. The system needs a more robust framework.

      For example:

      Votekick is initiated against Player0000 -> Systems checks team damage, Player0000 has their voting rights revoked until resolution.

      Team damage above Threshold A -> Votekick system requires X percentage of the server to kick.
      Team damage below Threshold A -> Votekick must be initiated by a second player, as well.

      Votekick is initiated against Player0000, system returns team damage as under A, vote has been endorsed by another player -> System requires Y percentage of the server to kick.

      Let’s say the Threshold A is 40%. If you’re above that, a single player can initiate the vote. It would require less people to kick (say only 45% of the server), thus any dedicated teamkillers would be easily dispatched by their own team, the other team wouldn’t be able to sour the vote simply because they’re bitter. Since Player0000 cannot vote, either, it saves you from people who switch teams to teamkill (people who have their entire team vote no, just so they can ruin the game).

      If the player is below the threshold, it requires 2 players to initiate the vote. This means that when a hacker joins and starts spamming the chat with font size 52, he is not immune simply because his team damage is 0. But this also means that more players must be required to form consensus. Y percentage would probably be something closer to 65-75% of the server.

      TL;DR
      Any system which can forcibly cause someone to do something can be abused, including the idea I just laid out. But the system itself should realize this, too. Thus it must have something built in to help adapt to this.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: Vanguard vs archer

      @Mgqc:

      man, dunno on wich server u guys are playing but I rarely see an archer who doesn’t miss a single shot, the way u say it it seem every archer is good and almost aimbot….

      I feel like there’s a few aimbots, but not as many as there was on TF Classic way back in the day. Some people just hit me in the head too much for me to believe they’re completely human.

      I dislike getting killed from a hundred meters away. “O! The bravery of being out of range!” Though I do understand balance. Yes; if there were no archers, vanguards would be unstoppable. I can go 50-10 in small team DM games, and the majority of those 10 deaths are due to archers.

      But I find only a select few archers can kill me when I’m focused on them…. unless they’re in a group. In which case I may as well pack up shop and find a new server.

      I don’t think archers need nerfing or vanguards need buffing. I think class limits need to be enforced on a class which can kill in a single shot from halfway across the map.

      If it were my decision a 16 player team (thus a 32 player server) would have 4 archer slots. If your k/d or team damage goes beyond a certain threshold (adjustable in server settings), you’re done. The system would kick you to the class select screen and ban you from archer until the next round.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: Kicks

      Rather; you would have a magic board that can’t be beaten unless you make a mistake. I wonder what would happen to your w/l if you stopped hiding behind that magically unbreakable chunk of wood? [/scathing sarcastic rebuke]

      So to avoid overpowering shields, which are already overpowered, kicks should remain unchanged; if anything they could use a speed boost, since I feel like it takes longer to kick than it does to overhead with a two hander. Not to mention, if someone is on the offensive against your shield, and you actually get hit by a kick… you’re doing it wrong. This game seems to think a kick requires a 100% stop in motion, a laughable concept by its own right, thus if you’re being pressed and you’re backpedaling, you shouldn’t be able to get hit by a kick. It may be worth it to invest in agility strategies, instead; especially if you play as a knight. No one ever expects a knight to know how to juggle opponents with anything other than turtle techniques. When you start juggling with techniques more akin to vanguard, you can cause your opponent to mess up fairly easily.

      As someone who doesn’t use shields, I find it funny (almost sad) when people try to kick me. It usually ends up in a boost to my k/d, and a nice ego stroking.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: Serious balance Issue with Spears/javelins.

      You’re under the assumption that you… as an ARCHER… should be involved in melee combat in the first place, and that you deserve to be as apt in melee combat as anyone else. Why an archer would have the same melee prowess as a similarly raised melee combatant… kinda seems like there should be a difference in general physique and ability to defend.

      Archer needs to be more agile, and less about blocking and parrying.

      If you throw the javelin and miss… you deserve to get hit. That’s kinda the game. When you miss is really the only chance I get to pry off your little turtle shell in the first place. The same is true of any shield class.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: Weapon talk : Polearms

      The Polehammer’s flat force of 225 is a little uninspired. I always thought it didn’t hit quite right, like the overhead was weak and the thrust was vicious. Better values maybe… 250, 300, 175? Thrusting with a hammer like that takes a lot more upper body and arm strength than swinging it around does; yet due to the fluid motions and long handle, the user can swing it around with frightening speed.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: Assassin class: More fleshed out and perhaps more reasonable

      This is (I think) the only serious attempt to put together an actual assassin class.

      It seems fairly balanced, well-thought…. and really annoying. I don’t like the idea of getting one-shotted by anyone. People would abuse this class the way they abuse archer now. I’d hate to log on to a server to see 9 assassins on my team.

      @Riuuii:

      Anyways the battlefield is no place for cowardly scum like assassins as somebody mentioned Assassins are just hired murderers.

      You need to go learn your Middle-Eastern history http://en.wikipedia.org/wiki/Assassin

      Though they preferred to operating in the shadows, there are many instances of assassins operating on the battlefield.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: TornBannerRuinedAllMeleeAdventureGamesForMe

      @Sir:

      I have been a long time player of the single player Mount & Blade mod Prophesy of Pendor. I would love to see a single player campaign similar to what Mount & Blade has to offer, using the Chivalry engine. It would certainly be a large undertaking, but I think the result would be a lot of fun.

      Yeah, totally. But they would have to make one hell of an AI to be faked out by feinting, or any of the other psychological tactics we use.

      I’m reminded of the battle training from War of the Roses; their archers could hit you from a mile away, but the close combat enemies were like doped-up zombies.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: This is a well thaught topic.

      I’ve been tearing people up with pole hammer, lately. Just switch weapons, it makes little sense to be good with only one thing in this game.

      Lots of knights/MAA: Pole hammer

      Lots of vanguards: Halberd or fork (since I can usually slip the fork past most people’s blocks.)

      Lots of archers : I quit

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: Greek Fire… PLZZZ

      @FPSOtsal:

      I like this but it has to have a quite short range and if you have a shield the fire doesn’t go through it and has some animation of the fire hitting off the shield.

      Where do you people keep getting these magic shields that resist everything, never break, and seem to be able to protect your legs when it just barely covers your torso!?

      Greek fire would be awesome, give it to VG (it would be a two handed weapon… old world flamethrower, as was previously stated.) I would laugh manically as I ran around the battlefield looking like a wizard! Or not.

      It would have to be as an emplacement (like a cata or ballista), since they were actually mounted to ships. Would make for an awesome ship vs ship map.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus
    • RE: (Poll) Forbid choping limbs to corpses

      I don’t think it’s “awesome,” as you put it in your poll. I just don’t think anyone really cares. It’s always fun to run up behind someone who’s desecrating and show him what’s up.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Seraephus