Had a chance to play with a few people on a hosted server on free for all. I must say it was quite fun when we got into it.
I think I actually enjoyed most of the classes apart from the flying carpet guy and the mine lady (Not sure what their names were) simply because they feel underdeveloped to me (have less skills to pick from) The floaty carpet guys E attack (the projectile one that rains more projectiles) cooldown icon is bugged after using it so you aren’t sure when it’s ready for use again.
I like the fact that you can gain some HP after killing enemies seems pretty useful, I like how the characters and the maps look so far and some of the skills are pretty fun to chain together already. Some examples… placing down a mine and pulling the enemy towards you, being the floaty carpet guy and putting down a wall whilst raining projectiles on them. The shield lady, pushing the enemy back with one skill and then throwing the magical shield as they fly back. I also must say I had a lot of fun as the mage guy (second selection on the menu) levitating to a spot that wasn’t easily found and then sending out orbs to control and fly into people.
I feel that some of the cooldowns need to be reduced and some of the recovery times. It felt a little hard to chain attacks and skills together sometimes as you had to wait until stabbing again or before you could use a skill that was ready to use. Some skills were also very obvious and easy to avoid (The shield ladies jump in the air and slam down attack for example was very slow and easy to walk out of before she hit the ground) I feel skills like dashes which are purely for mobility could have shorter cooldowns.
As tumm said I think you need a clearer visual on the screen of when you are hit as I barely noticed sometimes and had to check my hp. As many people have mentioned, It still feels a little slow to me, walking around the map in particular feels a little tedious even with the second wind thing and attacks do feel a little sluggish.
I liked the voice commands so far and the layout of selecting your skills and characters. I wouldn’t say that the two different sides have memorable names like agatha and mason however but that could just be a case of me playing more.
I haven’t played any TO maps yet so I can’t comment on that.
A few questions (if you can answer them)
- Are there going to be any other weapons or would that be the weapon you always have to use?
- Are you going to make people unlock the next skill or weapon like you did in chivalry?
- How many skills will each class be able to pick from?
So far seems fun though and it ran well on my computer at least! I’ve probably forgotten a bunch of stuff but I’ll make another post later.