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    silentwalker

    @silentwalker

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    Posts made by silentwalker

    • RE: [WIP] Fortification Conest map AOCTO-CastleRock

      General Map Feedback:
      I’m aware of the catapult but thank you for feedback on everything else.

      **Objective#1:
      **

      • No Progress indication on the Tree.

      Will be fixed next release

      • Missing Potential on knocking down the tree. (Open a new path, Smash a building.)

      I was/am planning on doing something with the tree or taking it out. The deadline came up quick on me :/

      Disjointed, unrelated objectives. No purpose behind what the player is doing.
      Would a larger story/background description fix this? If I took out the tree that would fix some purpose.
      **
      Objective#2
      **

      • Catapult is too fast

      Yes, I listed this in the known bugs, will be fixed very soon.

      • Unclear, or non-working door objective.

      I should make it clearer. I could put HUD markers over the 4 paths to get past the wall (Ladder, Cave, 2 breakable barricades).

      • Could Not Complete

      I should have make objectives clearer.

      posted in Chivalry Mods
      S
      silentwalker
    • RE: Fortification Servers: Post here to have your map in the rotation

      Alright, finally done with a playable version, few bugs but it should be fun (lemme know otherwise).

      Castle Rock: http://steamcommunity.com/sharedfiles/filedetails/?id=254991882

      posted in Chivalry Mods
      S
      silentwalker
    • RE: [WIP] Fortification Conest map AOCTO-CastleRock

      Added workshop link, few bugs i know so far, hope to fix them in the morning.

      No path nodes for bots yet.

      posted in Chivalry Mods
      S
      silentwalker
    • RE: [WIP] Fortification Conest map AOCTO-CastleRock

      Ok after losing about 15 hours of work exactly a month ago and then my car, chainsaw, and about everything else broke down around the same time, I’m finally ready for a first release of this map[/bitching]. I’ll be uploading it to the workshop later today once I play through a couple times and check for obvious bugs. Here’s some screens:

      The objectives are all working (AFAIK) and are as follows:

      1. Masons must burn the crops, chop down the great tree, and then shoot the gate control with one of the ballistas

      2. Masons must push the catapult into the castle courtyard to destroy two gate. There is one gate in the way that has a board holding it on, Mason players have to get inside and destroy it to let the catapult go any further.

      3. Masons must push the Golden Malric statue onto the cart. Once done, Agatha’s spawn is pushed back and the cart must be pushed by the masons onto the crane/elevator. (The spawns are going to be unbalanced until I can some feedback.)

      4. Masons, Kill the Duke before the ship gets around to the docks. If the Duke is on the boat when the boat is 10 secs past the docks, Agatha wins.

      Also, I changed the name to AOCTO-CastleRock

      posted in Chivalry Mods
      S
      silentwalker
    • UDK Editor Crash on Loading Map

      After I updated my fortification progress on the forum I called it good and closed the editor. Now I cannot open my map in the editor after trying everything I could think of (Verify integrity, uninstall/install Chivalry, full load all assets before loading map, Net Framework and all are up to date, cussed at my pc screen, etc.) and scouring Google for more solutions. I know that after the new update there were missing materials in my map that I have not addressed, could this be an issue? All I get is this (extensive) crash log auto copied to my clipboard:<br /><br /><pre>Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\buildagent\work\efae7dc3454c0ed6\development\src\core\inc\Array.h] [Line: 575]

      Stack: Address = 0x3f5f5189 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3fdbc0ec (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f94457a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f944bb5 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3fe79c99 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f7ea625 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f8c9514 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f8d28ae (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f8b70c1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3faa50fa (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3fd621d2 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x406c2d37 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x406c2eeb (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x40ac24d3 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x405b18af (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x405b8735 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x406cbd94 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x4023c47c (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x4023e4c8 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0xc11c33 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0xc12373 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0xc12430 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0x8005e621 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x800ca466 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x800cb723 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x80104f56 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x76dd9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
      Address = 0x76dd98da (filename not found) [in C:\Windows\system32\USER32.dll]
      Address = 0x800c52c5 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x800c56b6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x800c5399 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x8000413e (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0xc2dc23 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0x800d6cc4 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x40ac6bd1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x40ac6c9a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x8ef6be54 (filename not found)
      Address = 0x8ef1c8e0 (filename not found)
      Address = 0xee531afa (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
      Address = 0x8ef6b9ce (filename not found)
      Address = 0x72faa (filename not found)
      Address = 0x3f400000 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]

      Address = 0xfcfa940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
      Address = 0x3f63a135 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f5f6426 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f5f51fc (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3fdbc0ec (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f94457a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f944bb5 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3fe79c99 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f7ea625 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f8c9514 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f8d28ae (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3f8b70c1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3faa50fa (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x3fd621d2 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x406c2d37 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x406c2eeb (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x40ac24d3 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x405b18af (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x405b8735 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x406cbd94 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x4023c47c (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x4023e4c8 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0xc11c33 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0xc12373 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0xc12430 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0x8005e621 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x800ca466 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x800cb723 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x80104f56 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x76dd9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
      Address = 0x76dd98da (filename not found) [in C:\Windows\system32\USER32.dll]
      Address = 0x800c52c5 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x800c56b6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x800c5399 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x8000413e (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0xc2dc23 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0x800d6cc4 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x40ac6bd1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x40ac6c9a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      Address = 0x8ef6be54 (filename not found)
      Address = 0x8ef1c8e0 (filename not found)
      Address = 0xee531afa (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
      Address = 0x8ef6b9ce (filename not found)
      Address = 0x72faa (filename not found)
      Address = 0x3f400000 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\UDKEditor.exe]
      </pre>My last backup is about 10-15 hours before where I’m at with this problem. If I’m that far behind and there’s no way to get back this newer one, then let me know soon please. Anyone have a solution?<br /><br />Thanks

      posted in General Ideas & SDK chat
      S
      silentwalker
    • RE: [WIP] Fortification Conest map AOCTO-CastleRock

      Making progress, updated second post.

      Pic of first Obj fighting area:

      Shot of the gardens from perspective:

      I’ve been busy. Which sucks because I’ve been enjoying making this map. I’ll try to have another update by the end of the week.

      posted in Chivalry Mods
      S
      silentwalker
    • RE: Maps crashing

      So I’ve been workin on my map for awhile now. And today all of a sudden, SDK crashes when I open it. I just realized this is different than op’s problem, but if anyone knows off the top of their head, lemme know. To make this post somewhat useful though:

      Shrogg, for holes, I have a hill that a main castle sits atop. Where I want my caves is under that. So i just flatten the landscape out underneath to where the bottom of the cave will be and use, uh, decorations (Rocks, cluttler, etc.) to sit around the entrances and use a regular plane or floor mesh to sit atop of that hiding the cave from above. Prolly an easier way I don’t know but it’s working for now. Well at least when my sdk started.

      Edit: Nvm. I deleted my custom content package, loaded sdk and it worked then closed it. Undeleted the package, opened the editor and everything is still working.

      posted in General Ideas & SDK chat
      S
      silentwalker
    • RE: [WIP] Fortification Conest map AOCTO-CastleRock

      Assault objectives
      1. Will entail razing the crops, chopping down their Great Tree, and pulling down the statue in the square.
      2. Open the gate from the inside, push the catapult through, destroy the gate and castle entrance
      3. Ignite the powder cache. This will be interior fighting mostly, the Mason’s will try to light the powder catch in hopes of signaling the ships to send in troops to completely secure the castle, as well as destroying the underground cave’s access to the dock with ready ships.
      4. Kill the duke. A duke (king model so far) will be selected as the Stoneshill map does. The duke will spawn at the beginning of the cave system, and must make it to the docks and wait for the ship, while the main Agatha spawn will be the docks the whole objective, unsure about Masons spawn for last obj right now. (How long should the ship take; 3 mins? 5 mins? longer?)

      New Look from above, minor differences in objectives compared to the pic above. I’m not gonna make another layout picture like above until I’m completely done with the mesh placement.

      posted in Chivalry Mods
      S
      silentwalker
    • [WIP] Fortification Conest map AOCTO-CastleRock

      Workshop Link

      The Agathians are busy fighting in Stoneshill and left few men to protect Castle Rock. The Masons wait till dawn and launch an attack on the weak fortress.

      1. Masons must burn the crops, chop down the great tree, and then shoot the gate control with one of the ballistas

      2. Masons must push the catapult into the castle courtyard to destroy two gate. There is one gate in the way that has a board holding it on, Mason players have to get inside and destroy it to let the catapult go any further.

      3. Masons must push the Golden Malric statue onto the cart. Once done, Agatha’s spawn is pushed back and the cart must be pushed by the masons onto the crane/elevator. (The spawns are going to be unbalanced until I can some feedback.)

      4. Masons, Kill the Duke before the ship gets around to the docks. If the Duke is on the boat when the boat is 10 secs past the docks, Agatha wins.

      The deadline was drawing closer so I had to work a little faster and have overlooked a few things. I’d appreciate some feed back on:
      -Objective balance (time for pushables, paths, how long the last obj should take for the ship, etc.)
      -Spawn point balance

      Known Bugs:
      -When Masons win first obj it will tell them they failed, and Agatha won.
      -Some missing textures and particle emitters
      -1 or 2 Hud markers don’t turn off
      -Catapult fidgety to enter
      -Catapult has no move animation and moves too fast
      -Docks have bad collision, be careful if you’re gonna jump in the boat
      -Objectives don’t give points yet
      -More I can’t think of right now

      Changelog:

      4/30 First release

      posted in Chivalry Mods
      S
      silentwalker