I still think that it’s ridicolous that daggers have the same flinch time as morningstar/broad
Let’s remove flinching from daggers and other archer secondaries altogether. Let’s trade the little fucker if he failed to kill with an arrow :P
I still think that it’s ridicolous that daggers have the same flinch time as morningstar/broad
Let’s remove flinching from daggers and other archer secondaries altogether. Let’s trade the little fucker if he failed to kill with an arrow :P
@loin:
That might be the case on a perfect low ping duelling server, but in Other modes T/O , FFA, TDM etc combined with
excruciating high fovs, lets not forget some are much faster with those faster, longer ranged swords then they should
be imo, without going to deep about that, add some ping of 40 or higher then its all in that vans or dancers favour.
descending on players who’s kicks pass through them.They hit you once and when you look they are like half a
football field away already recharging to head back into you, while you try to fight off the other high lagged
dancers. They come back at you, for another uber fast swing, why some of them even throw in a
session of looking up/down toggle animation breaking stuff with over head reverse into crouch
instant kill. Remember its those stupidly high fovs that allow all that for the dancers also.Duelling on comfy duelling servers must not be made to assume the game on others modes is fair
or balanced at all.
No, they are pretty easy to counter (excluding 3rd person 180 fov ones)
The way to defeat archers is to not run in a straight line. It’s amazing how many ‘veterans’ still haven’t figured that out.
Not that zigzagging will save you from me, but at least I have to make a decent shot.
Not to defeat, to close the distance. And zigzaging won’t work against a good archer, you have to zigzag completely unpredictably, preferably leaning forward. Then you’re making it hard for him but a great archer with a lil bit of luck will hit you anyway.
//edit
Generally I noticed that low/middle rank players can’t do nothing against good players when going melee, they are zero threat. When going archer though, they can hit and do dmg with a decent consistency.
1. Archers
2. 3rd person high fov lawn lickers. They look ridiculous and their 360’ awareness is annoying and unrealistc
3. Teammate vanguards charging in my back, missing everything but me.
After the update I can’t get my game to work at 120 fps anymore. I’m always editing the ini file according to this guide http://www.reddit.com/r/ChivalryGame/comments/1s5hqz/unlocking_your_fps/
but this time the game stays at 60 fps. Halp!
The Halberd is mightier than the Sword
It isn’t, sadly so, it’s such a sexy weapon.
There was no black people in Europe during medieval times and thus there was no racism.
http://afroeurope.blogspot.com/2010/08/history-of-black-people-in-europe.html
Original Chiv had it too at first.
@SOC:
Make archers one shot other archers, but nerf their damage to all other classes. Problem solved. Archers should one shot other archers easily and efficiently. Force them to stand still while shooting or suffer major inaccuracy penalty so that it’s quick to kill them.
This.
Right now every archer is a freaking Legolas, dancing and bouncing while shooting.
the game is hardly in early alpha with everything subjected to change, they struggle over e-penises already.
dat gamer ego.