It has gotten bad, look through this thread.
SirFab
@SirFab
Posts made by SirFab
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RE: Woah, this community got bad.
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What pisses you off?
The word pro. ( It’s stands for professional kiddies. )
The word noob. ( It’s the year two thousand and fucking twelve - the horse is dead, stop beating it. )
Being on the same server as someone in a clan. ( These self righteous assholes believe they are perfect but need validation through others. )
The word competitive.
What pisses you off?
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RE: A response to those with Archer Issues
You either have a knack for it, or you’re not meant for it.
I am a good archer and don’t share your feelings on the issue at hand. I say everyone that I kill and moans about archers can blow me and then find a way to avoid me. I also say that bad archers that honestly cannot fathom why they are constantly being yelled at for team killing from a mile away are the basis to bring back public hangings. You really can’t teach them, they should play something else.
Honestly. Don’t try to make people better archers - they either are, or aren’t.
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RE: Annoying Xbox 360 controller preset buttons
Why hinder yourself using a controller? K+M is more precise and quicker than any controller, this is well known.
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RE: Remove item unlocks
@Lg:
Items unlocks give you something to push for.
…and that’s about it.
If they take away item unlocks, give me something else to push for, other than objectives obviously.
So once you unlock all the items you’re going to stop playing?
I’ve actually unlocked all the weapons for my favorite two classes and still play. The point behind giving someone something to push for is for new players, yes the game is interesting but what are you pushing for? Weapon unlocks keep interest in the game in the form of: “what’s next” as you unlock new weapons and see what that new weapon can do. All I am saying is, if they get rid of this - add an equal system.
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RE: Remove item unlocks
@Lg:
Unlocks are necessary because some weapons can be more effective than others. Think of the warbow - the third unlock of the bow. It is very powerful and can kill most classes with two shots. It makes sense that one has to put alot of effort into archery to get it (it’s not that easy getting 100 kills with a the longbow).
Assuming that is true, what you are essentially saying is that better players should be given advantages over newbs? Do you see the ridiculousness in such an opinion?
Not essentially better, but those who have played longer and put effort into their class.
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RE: Remove item unlocks
Items unlocks give you something to push for.
…and that’s about it.
If they take away item unlocks, give me something else to push for, other than objectives obviously.
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RE: Electronic Sport League - CHIVARLY Medieval Warfare
Let’s get this thread started.
E-Sports
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RE: The Balance Delusion: A plea to the playerbase
@Lg:
You realize that in any competitive game whatsoever regardless of genre a metagame will always exist, right? It’s literally unavoidable. Everything you said is irrelevant because of that. The metagame is a GOOD thing. This isn’t Hello Kitty Island Adventures. it’s a competitive game with major e-sport potential.
“Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.”
It proves that there is some level of definable and tangible strategic value within the game. A game with a metagame = a good competitive scene. There already is a metagame. MaA work best when being flankers/assassins/oppurtunists. Archers work best as support characters are work well in a defensive environment. That is literally the metagame. What’s wrong with that? Nothing.
You can’t compare some shitty cash cow card game to Chivalry. It’s insulting.
If you don’t want a metagame you might as well go play Pong or The Sims.
If a metagame exists in all forms of competitive play and I was only talking about the metagame, where’s the harm in comparing to another competitive game? ….Oh wait, there isn’t.
The term E-Sport is an abomination as all ‘E-Sports’ are people constantly being competitive, yes, but the scene itself is a joke, i.e. all people do the same metagame strategies. You can look at LoL - if you’re casual enough to play such a game - and how most higher end play revolves around cowering behind towers. You can look at Team Fortress 2 and how ‘the’ comp is Medic - Demo - 2 Solly - Scout - Sniper. E-Sports should literally mean: Adhere or lose.
A game CAN be competitive without a metagame. There can be balanced play with various playstyles offering different benefits, rather than choosing the best and always using them. I don’t think you also quite understand the literal meaning of the word metagame. ( Aside form your superior google skills. ) When I say metagame, I quite literally mean anything that is used and often abused to achieve victory be it a setup or strategy that is superior to all else. (Read above.) What you mention about MaA and archer are mere playstyles, so you are wrong when you say that is ‘the’ metagame.
Also, who are you to tell me what to play? You are coming off as a try-hard or some elitist foaming at the mouth. :D
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RE: The Balance Delusion: A plea to the playerbase
@Lg:
Yes, and hopefully the newbish complaints will be drowned out by the actual metagame.
I’m sorry, did you just support having a meta game? Do you realize how having a metagame in ANY game is bad?
Here’s an example:
Let’s take at the world of Yu-gi-oh. ( Bear with me. )
The game started off as a fun little hobby that people gathered and played using various decks and cards. HOWEVER, almost since the beginning, a metagame was in place. ( For those who know, getting Summoned Skull out in the EARLY days. ) Fast forward to today, where the metagame is so prevalent, that if you even try to deviate from the handful of decks that run 100$ cards a pop that are deemed ‘the best’ you are absolutely decimated. The maker of the cards, Konami, actually supports this behavior and prints cards for explicit use in certain builds of decks and gauges the cards prices accordingly.
Well, how the hell does this tie with chivalry? THIS COULD BE CHIVALRY.
A developer of a game should always be wary of a metagame in their game. It is not a good thing. It turns the game into X with X weapon is best, any other choice is shit. What about any other classes and weapons? The metagame stunts creativity for play style and choice, without these the game feels empty.
YES, players need to think before the complain about another class and say their class is terrible. Do we need the developers to set the game up in certain way such that only one path takes you to success? No. The game is actually fairly balanced as is, while it is also punishing in certain aspects. ( Fast character attacks character with slow weapon. ) While it is frustrating for this to happen, you gotta take a step back and say that it’s really how it is, THAT’S what makes that class unique; you cannot take such a thing form a class for the sake of a metagame, or the metagame getting upset.
There’s my 2 cents. Yes it’s a long rambling, but it’s better to post now and to stop a shitstorm later.