Whenever I run the server on Ubuntu 15.04, it works properly (VAC starts, the server appears in browser, etc.) until someone actually gets on the server - then after random delay (from few seconds to few minutes) the server closes/crashes, with no additional information in the logs. Issue does not happen when firewall (CSF) is completely disabled. Tried allowing following ports: 7777,7778,27960,27015, and some more, with no success. Same happens on CentOS 6. Any ideas?
Posts made by SirRFI
RE: Native Linux server available
Cannot connect to server
I am having issues hosting own Chivalry: Medieval Warfare “dedicated server”. Whenever I try to connect to it, and it IS visible in server browser, following window pop ups: “Information: Please wait while the game loads…”, and after 5-10 minutes it says that the connection has been lost or something. Keep in mind I can join other servers without a single problem.
First I tried hosting the server on own computer (Windows7 64bit) and I, along with a friend through internet connection, could connect only when DMZ was enabled in router. Unlocking following ports did not help: 7777 7778 27015, and own port of 8277 for testing purposes. No firewall or anti-virus software was enabled at any time, so I’d guess as much they are not the problem.
Now I attempt to host the game server on VPS OpenVZ which runs on ubuntu 12.04 and exactly same issue happens. Nothing shows up in the server logs. There is no protection software on the server. Doubt it’s the server’s itself fault, as it was previously used to host other things, which worked flawless.
How do I fix that?
RE: Kill Cam
Sorry buddy, but I disagree with this idea, at least how You suggested it. While I understand why You would want to see it, it would actually “sell the tactics” a bit - tricks someone been learning and mastering for long time, where an archer been hiding and so on. Instead, showing the action again from third person perspective could be a good idea.
I vote for B
RE: [SUMMARIZED-WIP] PLEASE fix weapon blocking abilities!
Playing archer isn’t that easy, but indeed blocking huge and heavy weapons with tiny dagger/sword is at least said weird. Today I blocked like every vanguard and knight who got on my way to hold them at place, so my friend can shot them with crossbow :D While “normal damage” while parrying versus such weapon isn’t a good option in my opinion, maybe a small amount is, in connection with a little higher stamina cost perhaps. However, in return I’d want to see class movement-speed rebalance, because it’s hard to outrun anyone as an archer. How can possibly knights and vanguards, who wields heavy weapon and armor (shield possibly too), which in total are few times heavier than the archer himself? That’s not realistic either. To be honest most of the kills I have got as an archer in entire day were small sword melee kills, because in most cases the shot doesn’t kill the target and then it’s too late to shoot another, as the opponent is already on your face.