Hello again Hordy,
So it works if you add Anim Set to the matinee group? I’ll try that.
Coming back with results.
Sorry for not being very clear about my question.
What I actually wanted to ask was: does the Push Cart actually have an animation in it’s .FBX file or is it done uniquely for every map? Remember I am talking about the animation where the wheels are turning and not the Matinee animation that actually moves the cart.
Thanks a lot for the feedback Skindiacus! I will definitely lok into all those things.
Some updates here:
V1 has a completely impossible objective in that the attackes have to pull something that’s in a tiny room right next to defenders spawn. The room only has a single point of entry and is impossible to break into.
Thanks a lot for your input, I haven’t been able to playtest the map so this is very good information to me, I will look into it! I was worried for this but wasn’t sure how it would play out with respawn timers. Once again, thanks!
Visual: Looks okay overall, but lots of objects in the town are floating off the ground.
Balance [Offense]: 1st objective favors offense a lot; Theres 2 objectives and neither resets when stopped, pushing from one side to the other will easily get the carts across without issues (Such as if defense stacks one side, push the other, they head over, push the other). Small hallway on 2nd objective leaves for terrible fights.
Bugs: Can get out of the objective areas in several locations
1. Behind offense spawn: http://i1148.photobucket.com/albums/o577/amishinsurgent/2014-07-04_00011_zpsbdbabf49.jpg (Will take me completely out of the map)
2. On side docks: http://i1148.photobucket.com/albums/o577/amishinsurgent/2014-07-04_00014_zps9588fe16.jpg (Will take me completely out of the map)
3. On rocks infront of castle from the boats http://s1148.photobucket.com/user/amishinsurgent/media/2014-07-04_00015_zps7b8609bc.jpg.html?sort=3&o=11 (this one doesnt actually take you anywhere far though)
Opinion: Needs a lot of work
Thanks a lot for this!