@2ndchallenge my point on the killstealing wasn’t that I dislike teamwork in the game. As you said, one of the great appeals are intense back and forth duels. My point was that a game with slow time to kill and spammy skills doesn’t support back and forth duels, it supports randomly getting fired at from the side by a magical ability while in the middle of one of those great duals with another player. Faster time to kill means that the length of a duel is shorter/each hit is more important. That generally prevents something drawn out enough that other players randomly run in from the sides, but can be in depth enough still that there is back and forth in the time that is involved.
No matter what the win condition is, a large portion of the fun in the game comes from the individual instances of combat. I disagree that dancing around and keeping distance would actually slow the game down or make it less skill based. If the weapons sped up to some % of the movement options, it would still be very skill based. Both players can move faster, getting out of weapon range wouldn’t necessarily be easier.