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    Skindiacus

    @Skindiacus

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    Posts made by Skindiacus

    • RE: Torn Banner Chivalry 2 Discord Q&As

      Dec 17th, 2020

      Q: will jacksepticeye peasant be playable on release?

      A: Jacksepticeye is indeed in game, but you’ll have to seek out his peasant!

       

      Q: How many developers from the previous Chivalry are working currently on Chivalry 2?

      A: The team has grown quite a lot since the development of the original Chivalry! About one third of the Chivalry 2 team has been around since then.

       

      Q: Will spinning around while attacking be a viable option of offense like it is in Mount and Blade Warband?

      A: Chivalry 2 has a turn cap built it that restrictions the maximum arc you’re allowed to perform. Footwork is important in Chivalry 2 for dodging/navigating around your opponents, especially in 1VX scenarios

       

      Q: Is there a set amount of Alphas that will be released before releasing the Beta?

      A: We aim to accomplish different things with each alpha and we have a set amount in mind but it can be subject to change. Last technical alpha we held a one day test to verify a few fixes for example

       

      Q: Will there be more ways to fidget/flaunt physically similar to the flourish action?

      A: There are dedicated dances for each weapon set type as well. It’s an interesting idea! No further plans at the moment

       

      Q: Around which time period does the game take place?

      A: Chivalry 2 isn’t based around any kind historical realism as it is set in a fictional universe. Our goal is to try to capture the romance of the era as a whole, with some of our own added flair.

       

      Q: Is there some way of accessing the character customisation section? Because my character is different to the default because I changed him in the first alpha that happened and since then I’ve never been able to access character customisation.

      A: Not yet. It was disabled a few alphas ago but we’ll be bringing customization back in future tests. You are a beautiful unique butterfly.

       

      Q: What do kicks even do

      A: Kicking is intended as a block counter. Your opponent will take damage even if he blocks the strike and you will maintain a momentum advantage. The tradeoff is that a kick does not interrupt your opponent’s incoming attack so you still take damage.

       

      Q: any plans for some cinematics at the beginning and end of matches ?

      A: Map intros will have a bit of context for you and perhaps a cinematic moment for you to sink your teeth in to

       

      Q: Will there be UI around joining friends and seeing friends? Like a party system?

      A: Yes there will be. Our party system is functional but the overall UI is still receiving work to make it easy to use.

       

      Q: So in between alphas, what do you usually fix before the next Alpha comes? Damage numbers, hit boxes, and such?

      A: Speaking from a level design point of view: we tweak numbers like respawn time, interaction time, stage duration, scoring values… All in the name of balance.

      A: From a QA standpoint, it really depends on the timeline and what the plan is for next alpha! QA will grab issues and investigate bugs from the previous alpha for our database, but there also may be some high priority verifications that need to be done our side for our timeline. The severity of certain issues may not always be obvious if you don’t see a fix from one alpha to the next but there’s a reason for it.

      For example: Running special attack damage is low as a known bug and on the list but you may not see the fix from one alpha to the next because resources need to be applied to fixes like delayed tracers after combo attacks. These tracer issues are ranked higher because they may be affecting the experience more commonly and are detrimental to getting useful feedback about combat in general. Those kinds of issues require investigation whereas special attack hittin for 15 damage is a more simple tweak that can be done before launch

       

      Q: It’s probably been asked before, but what level of character customization will we see on release if any at all?

      A: We’ll be offering many options for you to customize so you can alter your character whoever you wish to portray in the world of Chivalry 2. You can see some of these options in our promotional screenshots, which so far have included different armour (suits and helmets), different weapon skins, hair, facial hair, and there is more to show in the future.

       

      Q: Will the game be pay to win?
      A: Nope! We do not believe in this. Any buyable item will be cosmetic only. Thus said, maybe we will allow you to pay to lose one day…

       

      Q: Are we able to mod like the weapons to look like light sabers or something like that

      A: The SDK is something we’re interested in offering, but we have no current timeline on that plan

       

      Q: will there be poop scattered on the battleground

      A: There is, make sure to grab some and throw it at your opponent’s face. Or your friend’s, I ain’t judging.

       

      Q: When faced with an opponent what are the tools to bait a parry? Is it just feints or is there something else?

      A: This is a long complicated answer, but baiting a parry isn’t the most important maneuver in order to dominate your opponent in Chivalry 2. We will have the opportunity to deep dive into this in the future on how the combat system is different from a timed parry system, but it opens up many combative and defensive options for you to choose from.

       

      Q: Will there be an alpha on PS4?

      A: We can’t speak to future alphas just yet, buuuuut we will be releasing on consoles (Xbox One, Xbox One Series X, PlayStation 4 and PlayStation 5)! Watch this space!

       

      Q: What’s your favorite thing about chivalry (1 or 2, or both if you want) also whoever is reading this, have a good day

      A: I really enjoy seeing all of the different play styles that can evolve from a single game. Some people take Chivalry very seriously and competitively while some people like to goof around with roleplay. There really is a wide spectrum of what players can do and accomplish with the tools that we’ve give them.

       

      Q: How many directions of attack are there in basic attacks? I know there are side swipes and overheads. But are there also rising attacks too?

      A: You can alternate your swings right and left for the basic attacks. As for a list of all of the attacks themselves there’s a list over on our forums that may give you some more detail:
      https://forums.tornbanner.com/topic/28827/beginner-combat-tutorial

      posted in Chivalry 2
      Skindiacus
      Skindiacus
    • RE: account lost

      @henrylucas Do you mean your Steam account or Forums account?

      posted in Chivalry: Medieval Warfare
      Skindiacus
      Skindiacus
    • RE: Alpha information/ Selection

      It’s purely random, and there’s no confirmation email. There are people who have signed up a year ago who still haven’t gotten in yet. Anyway, if he’s worried that the sign up didn’t work properly, he can sign up again. It doesn’t cause any problems.

      posted in General
      Skindiacus
      Skindiacus
    • RE: Torn Banner Chivalry 2 Discord Q&As

      Oct 26th, 2020

       

      Q: Will there we roleplay? Some of the maps look AMAZING for roleplay.

      A: We have added some elements in the maps (objects, locations…) that will help you do some roleplay if you feel like it!

       

      Q: Would you be able to speak to intended community moderation efforts? Bigotry is, unfortunately, kind of a fact of life but I want to be able to like, enjoy a videogame in my free time without expecting harassment and abuse.

      A: You’ll be able to report someone directly in-game for things that violate our community guidelines. This does include harassment and inappropriate language (racism, sexism, etc) as well as things like cheating and exploiting. These reports are sent to our team, and we hope to include some community members in this system as well to increase the turn around time. Repeat offenders will be subject to game mutes or bans based on severity of the offense.

       

      Q: can change your boots?

      A: We do have lots you can customize, but boots are not one of them

       

      Q: Where is tutorial

      A: Tutorial is being worked on as we speak

       

      Q: Will the game be controller compatible by any chance?

      A: It is already controller compatible!

       

      Q: Are weapons still as strict on classes as cmw, or can you pick knight items for example, or are there common weapons for multiple classes?

      A: We’re still fine tuning what weapons are available for each class, but there will be some selection per class and potentially some overlap

       

      Q: will there be a completely new score for the OST, or will you bring back some of the epic songs from the last game?

      A: The soundtrack is very much a new score. You should notice occasional familiar themes that go as far back as Age of Chivalry though! Also, it quite possibly contains a remake or two.

       

      Q: Will the armor cosmetics affect gameplay?

      A: Armour cosmetics will not affect gameplay

       

      Q: Is mocap being done for animations for Chiv 2?

      A: No, all of the animations are done in-house by our team of animators by hand. There are both positives and negatives to this process. It takes a lot of time and detail to get them looking just right, but it allows us to do a lot of custom things that allow each of the animations to better flow from one to another. In Chivalry 2 you’re able to smoothly transition from one attack into another and getting the animations to not appear weird or janky through that process is difficult and something we’re polishing all the time. But the time and effort is worth it!

       

      Q: Can we please keep spamming x3 for help

      A: Currently it’s Z6

       

      Q: Any buffs to crossbow? I feel the bow is definitely the go to in all situations even against armour due to the range of engagement and time to switch weapons

      A: Crossbow will have their niche, we’ve begun starting to tune things a little bit more, though there’s still lots of work to be done

       

      Q: When will we be able to see what add-ons (I loved the Bear Helmet in Chiv1 and often called myself THE BEAR) we can use in the game? (Alpha,Beta,Retail)

      A: This info will be available when pre-orders are announced.

       

      Q: Does hit trading exist in this game or will hitting someone before they hit you cancel their attack? If it does exist in this game is it as noticeable as it was in chivalry 1 or did you guys dial it back a bit with the timing it takes to trade hits?

      A: In Chivalry 2 there’s a few different things that can happen. You do interrupt someone’s attack if you hit first. In addition if you match your enemies attack (from a parry) you’ll counter them. This is essentially a “perfect parry” as you both block the incoming blow and continue your own attack with no stamina cost.

       

      Q: How do you plan on combating whiffing(when players miss on purpose to bait out a parry during 1vx)

      A: With held parry I think it’s less valuable to attempt to bait out a parry. However we constantly iterate one what does and doesn’t consume stamina usage in order to make the combat feel as good as possible to play. Certain strikes do consume stamina currently and running out of stamina just to bait a parry would be a bad idea.

       

      Q: [from Ziggy] This is a question more for Buckley. Id like to say that, with my incredibly high standards, youve impressed me as one of my favorite sound designers of any game. Id like to compliment the ambience from Chivalry 1 on Battlegrounds especially, ive taken note of nearly every audio technique to make it sound so good. The church bells for the city to evacuate, the white noise of hundreds if not thousands of shouting voices, the distant trebuchets crashing as they pass over the wall followed by the echoes of the people affected screaming because of it, it all creates this absolutely immaculate atmosphere. I was wondering if you remember this and if youd be applying this same realistic grit to make certain scenarios on newer maps be just as appealing? Not that masterpieces can be made all the time but its always admirable to try. Thanks. I hope youre well during the “pandemic”.

       

      A: [from Buckley] Thanks for the kind words and I am doing just about as well as one can during the pandemic. Hope you are well Ziggy! So yes we are trying to get as atmospheric as possible and the sieges are even more epic! I hope that you find it at least on par with Chivalry 1. There are many ways in which we are taking things to the next level— such as in game ‘cosmetic’ trebuchet rounds that may hit buildings just over your head storm cities. There is a raid that increases in insanity (includes bells) and eventually gets eerily calm at the end as defenders have fought down to the last men and all you can hear is a lonely wind. I’ve even added a distant sound system that helps carry some of the bigger in-game player character sounds such as pain cries, death screams, battle-shouts and steel clashes far across the battlefield. I hope you enjoy them!

      posted in Chivalry 2
      Skindiacus
      Skindiacus
    • RE: Torn Banner Chivalry 2 Discord Q&As

      Sept. 14 2020

      Q: Will the game be available at launch with multiple editions ? (classic, legendary, collector, etc… )

      A: Multiple editions are planned. You’ll have to wait and see for more info on that.

       

      Q: Will there be more “meet the devs” posts akin to the one by Marc?

      A: Indeed! We’d like the community to meet more of the team so expect more of these in the future.

       

      Q: Will there be special events or game modes? For example like archers only, infection, ballerina moves enabled, etc.

      A: Yes, we are planning on creating cool modes and then rolling them out on a certain basis. The fun will be kept alive!

       

      Q: Will there be themed patches?

      A: Chivalry 2 will continue to receive updates after launch, as for what those entail you’ll have to see then

       

      Q: Is the game ever coming to Steam? If so, is there a planned date for it?

      A: We do plan to bring Chivalry 2 to Steam, approximately 1 year after the Epic Games Store launch.

       

      Q: Do you have any plans for mods?

      A: Post launch, we do want to pursue mod support.

       

      Q: Will you run this game like a live service so we get a ton of updates for years rather than a Chivalry 3?

      A: We plan on a long life for Chivalry 2 with a ton of post-launch support and updates. The proof will be in the pudding!

       

      Q: There will be support for the south america servers?

      A: our current plans are launch day official server support for SA, NA, AUS, ASIA, NA, EU

       

      Q: Will there be a sickle as a weapon, specifically one you can spawn in as?

      A: We have a good number of tools as weapons but you need to find them in the levels to use them.

       

      Q: Are you guys back in the office? Are you guys enjoying development? Is everyone okay?

      A: We are still working from home. Everybody is fine and safe, thank you for caring!

       

      Q: I know it super early to ask, but will there be DLC’s when the game is finished? Thanks for your work

      A: Yes there will be DLCs of various sizes and content. We intend to keep the game alive as long as possible!

       

      Q: Will chivalry 2 have splitscreen on both console and pc ?

      A: No splitscreen planned

       

      Q: will there be a darkforrest remake?

      A: Dark Forest will return as a location but not a direct remake

       

      Q: Will there ever be a limit to classes?

      A: We’re exploring this as a balancing option

       

      Q: Will there ever be directional weapon swinging/blocking like in the mount and blade games?

      A: No, mouse direction will not be used as the input for swing directions or blocks etc. Of course, you can do regular vs. alt direction swings using keyboard or mouse button input like in Chivalry 1.

       

      Q: When we chop of someones head will we be able to pick it up and throw it ? this is a real question

      A: Sharpen your swords and get throwing

       

      Q: will there be weapon durability ?

      A: That could be an interesting mechanic. But no, handheld weapons cannot be damaged currently. You will drop your weapon if you run out of stamina and are struck, though.

       

      Q: WIll chiv 1’s old maps be in chiv 2??? (E.G Belmez, Kings Garden, etc.)

      A: Chivalry 2 will progress the story of the first Chivalry which means that canonically old battles won’t be repeated. However, it’s not impossible that old locations may be relevant in the continuing story

       

      Q: Will you translate Chivalry 2 on Russian?

      A: Russian will be an available localized language

      posted in Chivalry 2
      Skindiacus
      Skindiacus
    • RE: Is Epic gonna be the only way to play?

      @PandaPentium94 It’s coming to Steam a year later, and to consoles at the same time as Epic.

      posted in Chivalry 2
      Skindiacus
      Skindiacus
    • RE: Featuring Horses

      Yes, horses will be featured, but only after launch.

      Source: https://chivalry2.com/2020/08/26/chivalry-2-development-update/

      posted in Chivalry 2
      Skindiacus
      Skindiacus
    • RE: Torn Banner Chivalry 2 Discord Q&As

      July 13th

       

      Q: Will we see a party/squad system? (Being able to quick join games with friends)

      A: We do like the idea of parties so we’re investigating the possibilities of a system like that.

       

      Q: Can we expect to see more narrative in the game? Perhaps either as a story, a continuous war similar to Planetside 2, or cutscenes throughout each battle?

      A: We are aiming to expand upon the lore present from Chivalry 1 and while we aren’t talking specifically how this is done we have plans to do so :slight_smile: The primary feature will be the narrative tie ins to the maps you play!

       

      Q: would you ever consider to have a mechanic for the archers to have the ability to shoot multiple arrows at once?

      A: We’ve half joked/half debated about it, but there are currently no plans

       

      Q: Will you be able to specifically colour parts of your armour? Individual pieces? Like a scarf around the neck or a plume? Perhaps a cape? Would like to see more specified control over what your character looks like, it’s really annoying when there’s an item part of a set that just doesn’t fit what you’re going for.

      A: Much of our customization system has not been revealed yet but we keep the idea of sets in mind when creating our armour so that the pieces do have a specific overall set that matches best, but they can be mixed up to create something more original. There are limitations, and we focus on individual heraldry. We keep our colour palette very consistent, so that a Mason always looks like a Mason and an Agathian always look like an Agathian.

       

      Q: When chivalry will be released on consoles will first be an alpha or beta or the complete game?

      A: Crossplay testing will take place in combination with our pc beta rather than having it’s own separate beta. When console is released it will release as a full game

       

      Q: How will you manage toxic players and behaviour in this game ?

      A: We are investigation a number of solutions to this. We want to foster a community that is welcoming and our goals reflect that. EAC (our anti-cheat) as well as a chat filter also help to manage potential toxicity.

       

      Q: How many devs are needed to create a game of this size? Just the 11 devs on this discord ?

      A: We have just over 30 devs working together in office plus some external efforts to bring this game to you :slight_smile: (from home. thanks Covid)

       

      Q: Will there be more gore? for example splitting a man in half

      A: There will be plenty of gore… maybe too much. Some examples include being able to continue fighting with severed limbs, and picking up decapitated heads :chivomg: to use them as a weapon.

       

      Q: Hey Jen. Are there any current plans for a coop mode, for example horde mode?

      A: Co-op is not something we’re planning on implementing at this time, but we have internally discussed and planned other modes outside of the confirmed TO and TDM.

       

      Q: Are the devs interested in fostering a competitive scene around this game? and how do you plan to make balance changes? Around competitive or casual?

      A: Long story short here is that yes we do plan to support a competitive scene with Chivalry 2. I have done a lot of thinking on the best ways to do this and am very open to any suggestions you guys may have as well. In terms of balancing, we will take all players into consideration when it comes to balance changes. This is something we will look for input from both comp and casual players to see what fits best. Balance changes are and will always been an ongoing process with the goal in mind to do what is best for the enjoyment and health of the game.

       

      Q: Will there be a 240 system similar to mordhau?

      A: No, Chivalry 2 does not have a 240 system.

       

      Q: Will you guys be releasing any gameplay videos showing off the game prior to launch like you did for Mirage?

      A: Absolutely, 100% yes.

       

      Q: Are we ever going to see who is winning the war?

      A: Our plan is to have future maps continue the story, so you’ll have to see

       

      Q: How powerful will accels be?

      A: Drags and accels will play an important role in the combat, but we want to limit the ridiculousness of extreme drags. We want to keep the combat fun yet readable.

       

      Q: Will Chiv 2 still maintain its loveable goofy sandbox feel? One of my favorite things about Chiv was the freedom and character it had. Was it attempted to preserve this? Or will this be more focused on pure pillaging?

      A: I think Chivalry 2 is definitely what you make it. If you want to be a super serious alpha knight who racks up the kill count you can totally do that. If you want to be a silly archer and run around voice lining at people while you pepper them with arrows in the back you can do that too. There is a mix and serious and silly voice lines, and we there has definitely been an attempt to preserve both play styles. I routinely crack up from silly antics while play testing.

      posted in Chivalry 2
      Skindiacus
      Skindiacus
    • RE: When does the Alpha end?

      @Sir-Lucas Well it’s in rounds, and round 6 ended yesterday. There’s another round coming up eventually though.

      posted in General
      Skindiacus
      Skindiacus