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    Slaughtervomit

    @Slaughtervomit

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    Posts made by Slaughtervomit

    • RE: Looking for new moderators/admins.

      Name: Slaughtervomit
      Steam profile link: http://steamcommunity.com/id/Slaughtervomit/
      Age: 28
      Region: US east

      Reason for Applying (issues you see w/ the community, how you would like to address them, what you think you can do to help, etc): I won’t write a book about it. I simply want to help the community. I know I’ve been MIA on the forums, but I am in-game most of the time while at home. Currently 2nd shift schedule at work, so I am online during the night.

      Relevant Experience: (if any – moderation/community management on other games/websites or technical experience, etc) Administrator: Mike Mulligans Steam Shovel FFA (rip).

      posted in Official News
      Slaughtervomit
      Slaughtervomit
    • RE: Chivalry: Medieval Warfare Patch 44 BETA

      Fix: “pavise shield being exploitable to reach higher levels rather than destroying itself”

      This is it, guys. Old treb 3. MAA superjump. Pavise jumping. RIP fun… I shall miss you.

      posted in Official News
      Slaughtervomit
      Slaughtervomit
    • Hide and Seek?

      I would like to know how to set up a LTS match forcing weapon loadouts for one team to have fists only and one team using weapons of some sort, being invincible, and having infinite stamina. I suck at SDK so explaining the technical stuff could you please dumb it down for me?

      I want to make custom maps for this so explaining how to actually do the basic things would be good as well! I have terrain down for the most part aside from my textures are real stretched and look like crap…

      posted in General Ideas & SDK chat
      Slaughtervomit
      Slaughtervomit
    • RE: BETA - CMW Patch 36

      Stoneshill

      • FFA and TD: boarded wall windows, deleted ballistae
      • Added blocking volumes around the ceilings in the courtyard.
      • Siege weapons get destroyed when gate is destroyed

      First you take treb 3. Then you take MAA superjumps. Now you take SH pavise jumping? What next, ROHs?

      posted in Official News
      Slaughtervomit
      Slaughtervomit
    • RE: New To This: I Need Help!

      @zombojoe:

      moving platforms are possible but inconsistent for gameplay

      i guess if you just wanted a fun map it would be possible, although attaching ballistas and catapults to moving objects doesnt seem to work

      the only workaround i can think of is making them move on their own indendent mantinee

      What about those being stationary and the entire world moving around them? (half joking)

      posted in General Ideas & SDK chat
      Slaughtervomit
      Slaughtervomit
    • RE: New To This: I Need Help!

      Hey, I really appreciate your response and descriptive answers! That should help me quite a bit! I am looking into simple FFA maps and POSSIBLY TDM/LTS maps to start out with. Just wanted maybe some fun traps to add to keep it interesting.

      Also, thought of an idea that I am not 100% sure could work for say TO or maybe LTS. Moving ships for a sea battle type scenario with ballistae and/or cannons as well as a meet up and melee part.

      For example: Ships with players on them operating weapons and shooting archer pew pews until one of the ships is destroyed or all players die (for LTS). The TO version could be like one team rides a ship around until it is damaged enough to be forced to land. The objective could be like destroy a wall or some crap idk. Key thing here is the idea of a moving ship that carries players around.

      posted in General Ideas & SDK chat
      Slaughtervomit
      Slaughtervomit
    • RE: Dark map / Lighting problem

      I’ve just been setting a skylight as my light source. I am new too, though. I don’t know how to do most anything yet.

      posted in General Ideas & SDK chat
      Slaughtervomit
      Slaughtervomit
    • New To This: I Need Help!

      So, I have most of the terrain editing stuff down pretty well (I guess)…

      I want to make some things in maps and could use some help.

      -Spinning pillars with attached weapons/spikes/ect that kill players. (maybe with a trigger as well)
      -Water similar to Dark Forest that sweeps players away to their deaths
      -Can I cause catapult stone/Battlegrounds bomb cart launching players effect?
      -TO maps with objectives for both sides that could lead to win/loss simultaneously? Ex: Whoever kills 20 peasants first wins/ Both sides have a cart to push on different paths
      -Forcing class/weapon per map? Tavern has fists only… Can I make slings only? Mauls only?
      -Spawning an invincible NPC with Malric’s skeletal mesh that looks like fire and a maul

      posted in General Ideas & SDK chat
      Slaughtervomit
      Slaughtervomit
    • RE: Outhouse Guy Sound Files?

      @Knifelegs:

      Open up the editor through the Chivalry launcher. It will take you to the SDK frontend. Click on the maps/mods tab, then click on “launch editor” near the top right. Once it loads up, press Ctrl + Shift + F and search for crapper.

      How do I get those sounds to be say mp3 or wav files so I can throw them in my music mixer and do fun things?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Slaughtervomit
      Slaughtervomit
    • RE: Outhouse Guy Sound Files?

      @Knifelegs:

      In the SDK content browser, filter by sound wave data and then search for “crapper”.

      So I did a search on my entire C drive and couldn’t find anything with “crapper”. It’s not in my files on my PC. I’m pretty bad with computers and stuff so yeah… How do I find this SDK content browser?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Slaughtervomit
      Slaughtervomit