A proven hacker/cheater caught in public or competition should not only not be allowed in competition within that game, he/she should not be allowed to play the beep game at all!
In case there were any confusion ^^.
ESL can have cups and leagues though. Not sure why ESL as a competitive home would be inferior to pretty much anything else. The problem is that neither ladders nor cups are fun for lesser skilled teams, so they are not a substitute for leagues (as in round robin division play where an upper division is supposed to be at a higher skill average than a lower division).
I assume Age of Chivalry players are aware of Insurgency, which was released on steam at the same time as AoC (If i recall correctly). In Insurgency, we had a good run with an ESL league. Although it was poorly managed, so it only lasted a few months longer than a year.
An ESL ladder is no way near as exciting as a league. It takes far to long for the ladder to converge to make it about anything but feeding on worse performing teams that has not reached their accurate rating. IRL “noone” plays in ladders because they are way inferior to round robin leagues in excitement to participate in. A ladder is not a competition, it is a ranking based on selected matches.
I dunno, I don’t play the game :P. I do however think that 4 in top and 4 in bot division might be better than 8 teams in the same one. It depends a lot on how probable it is for the bot teams to win against the top teams. You can still play against any other clan in pcws/scrims etc, but for a long running competition it is best to have something to play for (win div1, not drop down to div2 and get promoted to div1).
So what would be the solution for that?
Focus on a round robin league with different divisions, and make sure that the lowest division (the one with new and worse performing teams) gets a good season every season. DO NOT have a play offs for the top division.
Avoid game types that is not objective based.
And how would you do that? TB already buffed the MAA and nerfed (or at least not buffed) the VG coz of casual and less-skilled players complaining on the forum.
Ah no I meant that it is important for a competitive scene to make sure that you can enjoy playing matches even if you don’t have all the time in the world or don’t perform well in-game. Generally competitive gaming in smaller games like Chivalry is way to focused on the top tier clans resulting in low skill clans dropping out and effectively killing the scene from the ground.
The fewer low skill clans there is, the tougher it is for a new clan to enjoy themselves. The tougher it is for new clans to enjoy themselves, the fewer new clans stick around. The fewer new clans that stick around, the faster the scene dies.
Ladders and Cups generally suck for the low skill teams for instance. TDM/LTS also sucks for casual clans as they don’t want both teams to try to camp their way to victory, and those game types suck if you don’t.
When I played in a league on ESL, the default play time was Monday 20.30 CET. If both teams agreed they could move the match to any time during that week, but the majority of the matches were played on the default time and day. IMHO this was great and the best as you had the consistency of knowing when to play if the teams would not agree on another date and time, but generally it was not hard to agree on another date if that time didn’t work. As you knew who you’d face weeks in advance it was easy for those that could never play on Monday to make it work with the other team.
That was in Insurgency (HL2 mod), which had a small public player base. It had many active clans though, so an indication to that it is a good system as it was easy to decide when to play and thus many did.