Navigation

    • Games

    • About

    • Careers

    • Contact

    • Forums

    Torn Banner Forums

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Unsolved
    1. Home
    2. SomeDudeOnAForum
    S
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    SomeDudeOnAForum

    @SomeDudeOnAForum

    0
    Reputation
    123
    Posts
    238
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    SomeDudeOnAForum Follow

    Posts made by SomeDudeOnAForum

    • RE: High Tick Servers for All! *

      I am all for newer, better, nonmicrolagging/freezing servers, but if they allow third person then they are a sour apple to me.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      SomeDudeOnAForum
    • RE: Do you think that Archers should be nerfed?

      No archer with a bow should get to oneshot or twoshot other classes, period.

      Crossbows can be a touch powerful, but then crossbow reload should be a lot more strenuous and take for near forever for its simplicity of aim and use and massive power, as was the case in real life as well.

      Bows should be a lot weaker in turn for the continued, but also realistic reload/reshoot speed. More harassment than warbow death threat.

      Throwing spears and javelins are a bit more tough…I think its also fair-ish that they do a lot of damage for not being throwable that far away, but maybe focus a bit on the “how much damage where”. But its also one of the things I have the least issue with, given that closing to a spear thrower is often a lot more doable than any other archer class.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      SomeDudeOnAForum
    • RE: Things to fix next patch

      Remove any and all third person perspective option across all servers forever.

      Fixes kiting/skyfalling/“eyes in his back” etc nonsense and makes it the authentic melee fighting experience it should be.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      SomeDudeOnAForum
    • RE: Chivalry: Medieval Warfare Patch 26

      Ooooooh hilt hit fixes.

      I wonder if this will mean a lot of people suddenly run out of things to do or if 100% of the game will turn into third person kiting and delaydrags from here on out(as opposed to the current 60% of rank > 30s).

      On that note: We need more “first person only” servers. And/or people populating them instead of the other ones.

      Oh and also all the multiplay hosts are still terrible in terms of stutter/microlag/hangs-then-sudden-release.
      Will there ever be a new/better server / host?

      posted in Official News
      S
      SomeDudeOnAForum
    • RE: Still an amazing game with good devs

      Forgetting literally everything else(including 2+ years of lag/stuttering server hosting), I fully agree with

      “This is the only multiplayer game since YEARS that felt like a true PC game that doesnt get boring after 100 hours.”

      Over 700 for me.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      SomeDudeOnAForum
    • RE: The tutorial NEEDS to be fixed before the next sale/free weekend

      @DDR:

      Throw the old one out the window

      It needs to teach […]

      To be perfectly honest, a simple youtube video of which already a few exist + three days spent on rank restricted rank 1-15 servers only and all of this is solved.

      I learned more from going online for 4 hours than doing anything else. So make it clear rank restricted servers are where people should/have to go and that should be a pretty decent help.

      Now if we had a semblance of a community and I were running the show, I’d add “mentors” or just plain mods who then take care of these people for the sales window(one per server immediately multiplies by the 30 slots of other users), but that’d be actual proper service, networking, customer care and management.

      Maybe a brief on-join message about where to find helpful text tutorials and video links when getting onto a server.
      Things like that. I don’t believe anything but actually playing can help much, any “artificial” tutorial with gameplay is pretty naught.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      SomeDudeOnAForum
    • RE: Shields don't need a buff- they need more stamina cost.

      Heh.

      Thanks guys. Feinting into the kick I may have to try more often. Its just an incredibly short reach of the kick for the amount of distance you can create during the “kick windup”. Strong kick especially seems to take very long. And jump-kicking itself costs the kicker insane amounts of stamina, sadly.

      Another problem usually is that it isn’t permaturtles, which are easily enough stun-kicked, but that special kind of noob that has a “raise shield, hit once randomly, raise again, but then also slash again randomly” kind of thing going.
      So half the time its just a 50/50 gamble of walking into a slash, because they disregard attacks/feints etc.
      Bit like playing poker with someone who has absolutely no idea about bluffing or proper stakes and therefore throws you off.

      In the end the solution usually just is waiting for someone to catch up as well and then getting the guy from the side.

      posted in Balance and Game Mechanics
      S
      SomeDudeOnAForum
    • RE: The 5 Dodge stamina nerf seriously

      @McLumberjack:

      Base speed increased by 10
      Sprint acceleration increased by 33%

      if there is one thing I could roll back about MAA it’s this.

      THIS is what lets any MAA worth his boots win a duel, the ability to run in, strike and run off before a riposte has the chance to land. The ability to close distances faster than anyone else, to backpedal and maintain distances better than anyone else. Before this MAA was a squishy target with a gimmick move that could be easily overwhelmed by numbers. Now they’re outright hit-and-run machines who never have to be in a fight they haven’t chosen.

      Add to this the increased no-blocking window when you swing and miss and the MAA basically has an infinite supply of free hits against almost everyone, as they can move and thrust into range with a supposedly “short range” broadsword that will cover more ground quicker than a thrust out brandistock e.g.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      SomeDudeOnAForum
    • RE: Buff Shields!(MW)

      @ShieldBlocking:

      I always loved shields and used them in this game,But they are too weak,and the main problem is I’m running out of stamina too quickl

      I’m really upset because i’m using tower shield and it’s weak

      Yea uh you must be playing a different game than me, because both knights with their TS cowering as well as MAAs with their shields have incredibly low penalties stamina wise for far too many weapon hits.
      Maybe a small % of two-handers stand out as effective against shields, but the sad truth is that far too many weapons just end up being like pebbles chucked against the superturtle.

      So you get all the benefit of having to barely aim your block and never having to time it and you’re safe for multiple blocks/hits vs the majority of weapons.

      I think more stamina cost, not less is where this should be headed, and for good reason.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      SomeDudeOnAForum
    • RE: A Request for Parries

      I should perhaps add that I always perceived Chiv as trying to be about footwork, reach, timing and parry skill.
      Instead it has become / turned out to be a contest around who can best exploit “bubble weakness” or find nigh-unblockables, and this is a bit of a shame.
      I feel the original idea (timing, aim, reach, footwork) was/is much closer to actual medieval combat as opposed to gamey tactics.

      posted in Balance and Game Mechanics
      S
      SomeDudeOnAForum