The big patch has certainly mixed up the weapon balance and I think overall for the better.
There still needs to be a lot of tinkering it seems and 1 thing is this problem with the maul always taking 2 hits to kill a Man at Arms.
The maul is meant to be able to 1 hit all classes, but this is the situation:
- Knights and vanguards can have their heads taken off with a perfect swing and timing of the overhead but takes some skill with such a short range, slow weapon. With practice one can track their heads and have a decent chance of hitting it every time.
- Archers are 1 hit kills it seems when hit anywhere on their body with the maul. The ultimate punishment for not staying out of melee one could say.
-Men at Arms are 1 hit kills when hit on the head but this almost never happens! For one, their heads are smaller and secondly they are the fastest class in the game! It’s hard enough as it is to land a single hit on a decent Man at Arms with the super slow, short range overhead. Even if us maulers do manage to get an overhead to hit, it’s complete luck if it’s the head or not, but 90% of the time we’ll hit some other body part and end up having to land 2 hits. Also, comboing into a stab is laughable at best as most man at arms will be long gone before the stab animation finishes. This means we have to go through all the difficulty of getting the perfect timing on our swings twice! (We’re usually long dead before then!)
Effectively Men at Arms are a 2 hit kill whereas all the other classes can be 1 hit kills with skill. In my opinion, the Men at Arms should always be 1 hit kill with a maul overhead. It’s hard enough to hit them at all with it.