this might not directly be your problem, but I feel like the 1stP cam is lower than your head. Arrows that will perfectly hit you to the face will be displayed as if they flew right above your head. Especially headshots seem to be delayed and hit some time after they passed your view, so perhaps the cam might actually be infront of your head too.
Wanted to add that i’ve started seeing a similar thing happening in the past week or so. The person i am fighting against would swing incredibly fast(much more so than the weapon would allow) and hit me before my swing even got to them and I started swinging first. This was me as a MAA with a Falchion vs a Knight wielding a Longsword. Normally the full swing takes about 1 second (horizontally) but this person completed 2 full non-combo swings in that time(both swings were counter-clockwise) and killed me. The first swing interrupted my swing and the second was the killing blow. I’ve seen this happen very rarely and have only seen it with 2-handed weapons. Is their a way they could somehow bug the weapon into making it have a swingspeed of another weapon?
Not sure, but what you say is true, I don’t know if people are cheating or it’s a bug or they altered somthing >.> but somthing is not rigth when they cancel your attacks with out block. >.>
Hm not sure, I did however have a lot of LAG, on the DEV test server.
the weapons i was slayed by constantly were the long poles they use, one stab.
mostly by the VQ clan, but then i swapped over and it was just the same from the opposite team.
I de downloaded the BETA, went back on to the LIVE version, and completely smashed everybody to pieces !!! in 3 games, winning a free for all as well. So their is something definitely distinguishable about the live version and beta version.
Rank for kills = more lmb spam
TO maps are fine, i wouldn’t like them shorter, i would rather see an even greater battle which length would be 30-40 min.
In FPS games you don’t loose you weapon and you shouldn’t, that would make the game based more on luck than skill.
Also secondary weapons are great against lighter/faster classes like maa and archer. It’s your choice which weapon you’d like to use, it never should be a “must” situation.
People who want to finish an objective will follow to objective anyway, if not, try to persuade them and if this doesn’t work you are just out of luck.
Unlock system works like this:
-pick a weapon of your choice
-kill 25 people with it
-you’ll notice that you have unlocked second weapon in that weapon tree
-kill 75 people with first weapon or second weapon from that tree
-unlock third weapon of that tree
Some classes share weapon trees so if you unlock daggers for maa, your archer will get them too.
You are right about the cross hair with long range weapons, they are preety inaccurate.
No you don’t loose your weapon, it’ simply brakes, in half, IN MOST games this happens even in Zelda oracrina of time, Chivalry is nothing like these games i know, but it seems to be as realistic as it can get, so why not ?
Swords can brake in half you can use it still, or switch to secondary, you say it wouldn’t be skill, I think if your just swinging ur sword randomly, left n right as some people do, and people block it enough eventfully it should brake i find the whole block system almost useless, it stops’ combo’s but that’s about it, so this gives more purpose to a block system.
all elder scroll games and similar even diablo series have broken armor.