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    Staminix

    @Staminix

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    Posts made by Staminix

    • RE: Why I can't stand archers.

      100% agree on this. However it’s just people that don’t care about Team Attacking. I give up hundreds of Killing Blows each game just in case I may hit a teammate. I move on to a different enemy, me and him 1v1 for a few seconds but wait, my teammate behind me starts swinging from 1 mile away. Coming in close, he swings that sword right into my face, kills me, takes my kill and then moves on without even looking back or anything. That or an archer tries to steal my kill.

      I remember this 1 game, I was fighting this guy and got hit, but he didn’t even swing at me. Then I get hit again, and again. I look behind me and there’s an archer just spamming arrows in the enemies general direction.

      Something needs to be done about this. I can’t even remember now how many thousands of times I’ve been lowered to 1hp by teammates only to get 1 shotted by an enemy.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      Staminix
    • RE: Do we need to delete the beta client?

      Will there be a patch post-release? Or will it be a while until the next patch?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      Staminix
    • RE: Vanguards

      My K/D increases tenfold if I go as Vanguard. Especially with a halberd.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      Staminix
    • RE: Polearm blocking

      If you’re going to talk about realism, then heavy swords should be used as such especially against heavy armour.

      http://www.youtube.com/watch?v=1S_Q3CGq … re=related

      This game is a game after all. But I do agree, you should take some damage for blocking WITHOUT a shield. Even if it’s 5% of your HP. You should focus more on not getting hit rather than focusing on trying to make your opponent hit you so you can block and quickly do a stab.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      S
      Staminix
    • RE: Some suggestions and ideas

      Am I the only one that has strange non-fps related lag while looking around? I would have 60fps and looking around feels slugish and unresponsive at times. Is this an issue with the first and third person model being the same? That, alongside actual FPS lag from bad map optimization as well as server lag from bad netcode, can pretty much make anyone quit there and then. This is especially apparent when in a FFA match.

      Speaking of models, anyone notice how some animations don’t play out properly? For example you would see the guy move his sword behind his head to do an overhead strike and then the next second he hits you…then he swings. The animations don’t actually sink up with what is actually happening. BF3 has a similar issue, as they’ve animated their characters, but later changed their reload speeds and now people look like they’re reloading and shooting at the same time.

      Controls also tend to suffer from lag, sometimes I notice the keys not actually registering. I would spawn, press w and nothing would happen, I would have to press w again for me to move forward. Very strange.

      Also, one big issue is the fact that you can swing twice my double clicking in the extent of a second. If I accidentally double click for my first swing, I shouldn’t really start another 6 seconds later. Maybe my clicks should register near the end of said swing.

      Another issue I have with the game is how unresponsive the weapons feel. The attack speeds are too low I believe. Now hear me out. I don’t mean double the attack speed, just increase it by 10% maybe 15%. Having someone swing a what looks like a 20/30kg sword, shouldn’t take 7 seconds. I agree it would take a long time for them to recover properly, but the initial swing shouldn’t take that long. I mean once you have it high enough, your job is pretty much done, gravity will do most of the work for you.

      The last issue I have is this dodging mechanic. It’s a great idea, light class that is quick and nasty, perfect. But it’s not executed well. Right now, people dodge around and swing at the same time, which pretty much looks like they’re teleporting in and out of your face. Maybe don’t let people swing while dodging and make the animation a bit more obvious, because right now it just looks like server lag.

      Oh yeah, and the crosshair is a bit hard to see, maybe give us a selection?

      Other than that, great game, hopefully we’ll see some further improvements and support which will in turn help you make a name for yourself as an indie developer.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Staminix
    • RE: $20 for Beta access?

      Right. But as a person who doesn’t know that (Me being one of them, obviously), looking at the prices, comes of as greedy.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Staminix
    • RE: $20 for Beta access?

      I never said it was greedy. I was saying it comes off as greedy. Paying an extra $20 to support an indie game is great. But having Beta access as an incentive, just doesn’t look very good.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Staminix
    • $20 for Beta access?

      So after finding out I can finally pre-order one of my long awaited games based on one of my favorite mods, Age of Chivalry, I click the pre-purchase button with my card in my hand and am greatly pleased at the price. $30 for what looks like a very solid indie game that, as I said, I have been waiting for years now. I then look down and see the special $50 edition.

      $20 for Beta access? How can anyone justify this? I honestly don’t mind this, but it just comes off as greedy. I’ve seen differences in prices on many other games but $20, nearly ANOTHER copy, to play a potentially broken copy of a game 22 days early.

      What should I be expecting when the game launches? $20 map packs with 4 new maps? Maybe special unique buy weapons?

      I’m holding off purchasing this until someone can honestly justify me paying $20 to help the development of the game by bug reporting and play testing.

      This does not look good on the face of an indie game let alone a new company.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Staminix