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    Stinker

    @Stinker

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    Posts made by Stinker

    • RE: Write a new line for the Mason Man-at-Arms (to be featured in a future Mirage Community Diary)

      the only magic at work here is how you managed to fit into that armor

      posted in Official News
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      Stinker
    • RE: Kick update

      @daniel10x:

      Before, i thought kick was balanced, as it was possible to jump over kicks (slightly inconsistently) which added a degree of skill to the mechanic and predicting. The last two updates changing kick made it impossible to jump kicks, and now with sniper range kick is just completely unavoidable. This is a problem for several reasons;

      1. Kick causes many bugs, such as getting you stuck where you have to press F yourself to unstick yourself, desync bugs, teleporting after being kick (disorientating) and the fact that you cant block after immediately being kicked (destroying the 1vX aspect of the game which luckily hasnt been exploited this early)

      2. Duel meta, even among 2hs, is now just a kick fest because it’s a viable tactic and will leave you with a stamina advantage if you kick someone while they attack

      3. Kick is completely unavoidable

      I think removing the stam drain can alleviate how broken it is currently, but there are other ways im sure TB can come up with. I personally liked the jumping over kicks aspect, which grants you a free hit if you successfully predict a kick.

      4.5k hours on cm:w

      bump, honestly though i think reverting the changes will be fine balance wise
      also retsnom i literally have no idea what you are talking about, i tried reading your comment like 4 times

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Stinker
    • RE: Raising the skill Ceiling

      6v6 TO skill ceiling nowhere near reached

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Stinker
    • RE: 90% of rank 50+ play as archer in pubs

      I do it, and I’m pretty sure most people do it, because I want to chill and pub without having to deal with the vanilla vs mercs differences

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Stinker
    • RE: Capping FOV can only do you good

      wow
      /10chars

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Stinker
    • RE: Killing Floor 2 meets Chivalry! New game crossover items + gory screenshot contest

      ……k torn banner, whatever you say

      posted in Official News
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      Stinker
    • TBS Lecture (in light of recent survey)

      Chivalry, the concept behind its combat and the groundbreaking ways it was implemented has lent itself to an incredibly rich competitive environment both mechanically and in teamplay.

      However, based on the decisions made by Torn Banner (and this is what I tell most people), you would think that Torn Banner made such an incredible and unique game purely by accident. From what we’ve seen from them in the way of recent marketing decisions, it seems that they intend the game to be a casual hack-em-up cash-n-dash indie game laced with microtransactions, which I guarantee is not why people play the game for any extended period of time. On the current path, the game will simply fade in nonexistence, a one and done cash grab that could even lead to the decline of TB itself (the only way to make consistent money with a marketing scheme like this is to create MANY one-and-done games of this nature and pray that people will buy them and their microtransactions, and, I’m not sure if it’s just me or not, but there seems to be an awful lot of these brand new indie companies starting up and then dropping off the face of the earth like fireflies). You guys have seen the way the playerbase works: ~1000-2000 ongoing players, spiking only when the game goes on sale and during free weekend before going back to its dormant state. And, instead of focusing on player retention and making smart executive decisions, they have in a sense decided to go down with the ship, turning to cash grabs and microtransactions as a source of income. You reap what you sow, and TBS knows that things aren’t looking good.

      But I guarantee you, the first step to getting back on the right track is to create a healthy playerbase. You need to focus on what makes the game UNIQUE and what gives it REPLAY VALUE in order to have decent player retention. In the case of Chivalry, that would be its combat system and in-depth competitive nature. Focus on player retention by advertising the game based off of its competitive appeal, and work towards polishing the game as is. Begin communicating consistently with the few players you have, consulting them before and during gameplay changes or new projects. Cater to competitive play, sponsor tournaments and competitive streamers instead of second string youtube channels. Implement ways for players to access this information such as bringing back proper first person spectating, creating a rankings system (not necessarily a ladder inititally; we all know the issues with that), implementing competitive game modes such as 1v1, 2v2, 3v3, or 5v5 LTS and 6v6 TO, creating leaderboards (possibly for these competitive game modes, or even Official Duel Mode), allowing in-game team/clan creation and track team progress and stats in competitive matches. Take what you have created here, and properly transfer it into UE4.

      Torn Banner, you’ve created something unique and amazing, you just don’t recognize it. The game would have died off long ago if it didn’t have a loyal, albeit small, set of players who can see it for what it really is, and what it is really worth. With the right decisions and support, Chivalry has the potential to stand alone as a unique and competitive game that (with the proper attention and time) could rival even the biggest e-sports giants. But as of now, I’m better off sticking with CS:GO.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Stinker
    • RE: Don't you stand there help me!

      @Tyoson:

      people in counterstrike tournaments are banned for that fov

      Shh, shh…… before he hears you.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Stinker
    • RE: Chivalry: Medieval Warfare Patch 38 (Chivalry Community Fest)

      @Xylvion:

      More desyncing skins ftw!

      Forget that, they actually took the time, oxygen, and calories, sacrificing any sort of productivity or fulfillment in their lives; time they could have spent baking a cake, building a birdhouse, spending time with their children or visiting a sickly relative in the hospital, to make sure that THIS thing actually sees the light of day:

      posted in Official News
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      Stinker
    • RE: The warhammer- underrated and under appreciated

      At least it’s more consistent than the gmace. I will never forgive TBS for what they did to that weapon.
      Lack of communication? Not that big of a deal.
      Cash grabs? Could care less.
      Horrible balance decisions? Meh.
      Terrible netcode and overall gameplay? I can look past it.
      But NO ONE fucks with the grand mace and gets away with it.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Stinker