I think they’re talking about the LAN tab for the server browser in Steam client itself :)
Posts made by StoneCold
UDK-PID Event Viewer warning message
I’m hoping someone could help me solve this annoying issue. I’m running both of my servers on a Windows Server 2003 R2 machine.
I’ve seen in the Event viewer the following message appear OVER and OVER without stopping:
I’ve done some googling and it appears that it might be a bug / issue with Win Server 2003 R2 itself, however, wouldn’t anyone or the developers know what I can perhaps install / fix to make this error go away ?
Any advice or suggestions welcome (except for me loading it onto another OS, as Win 2003 Server works perfectly for everything else I use)
RE: Server Lagging out after more than 16 people join
How can one determine what the appropriate setting should be here ? I would like to host a server for maximum 32 players, what would be the best value to use then ?
RE: Server Crashes after 4 or 5 hours.
My server is still crashing after a certain amount of time. Can someone post a working map rotation and UDKGame.ini ? I have removed the ?maxplayers command and that along with using UDKGame.exe instead of using UDK.exe seems to make the server more stable but it still crashed eventually.
Ok, if you’re saying it crashes, do you get the Windows dialog box saying that “UDK.exe has stopped responding” ? Another question, how many cores does the pc have on which the server is currently running?
RE: Servers Not Reporting Properly
Every server I have joined tonight is listing the number of players in the game incorrectly. Several servers advertised 15+ players and had 0-5 people.
Bored of searching for a server with a population of 5 or more tonight…I’m out.
The reason why that happens I believe, is because that those servers are hosted as a “LAN” server and not as “Dedicated”. I host a coop server with bots and the bots can only be added when it is run as a “LAN” server. In the server browser it reports the number of bots on the server for example 22/32, but if myself or other players join, then it remains on a count of 22/32.
Not saying it is definitely causing the issue you describe, but it’s something similar I believe. ;)
Steam achievements not working ?
Is it just me or are the Steam achievements for Chivalry broken ? I’ve remarkably unlocked two achievements out of the blue by playing on my coop server with bots. :?
I’m sorry if this has been brought up before, but hope there would be some sort of solution for them to unlock.
RE: How to set up a visible listen server
Using -multihome, I cannot connect to the server at all. Just to be clear, I am attempting to run a server on the same PC I am playing the game on. Back to the drawing board…
Leave out the -multihome switch, I also used it and it caused more trouble for me than anything else.
Here is my coop (bot server) command line I use:
AOCFFA-Arena3_p?lan?numplay=16 -port=18000 -QueryPort=27023 -seekfreeloadingserver
I run two servers at the moment, a multiple gametype mode server and a co-op server with bots on the same machine, using the same IP address. Both of them are visible in the server list and myself and others can join them without problems.
There are two differences between my normal and coop server.
a) The port and queryport numbers that are different from each other
b) For the coop server I use the ?lan switch as you can see above, whereas the normal one says dedicated with an additional ?steamsockets switch too.
If you use my command line above, with your relevant port numbers (also open them in your firewall) then your listen server should be visible in the server browser, no problem ;)