Both voice commands and team chat have limitations that prevents the attackers from organizing effectively.
Using the “Follow me” tactical message has several issues:
1. When more than two people are together, you can’t distinguish who is really saying it.
2. It implies I’m going somewhere and the other people should follow. It is often interpreted as “Let’s go follow me” rather than “Wait here, follow me.”
3. It is by proximity and doesn’t get communicated to most of the team.
Using team chat also has its problems:
1. Takes time to type in chat: “hey guys, let’s rush together. Meetup at the courtyard before heading out”
2. The courtyard is a specific example where I know that location, but most of the time it would be troublesome to figuring out how to describe a location, and then for others to figure out where you are describing.
3. Without a visual indicator, when people do meetup, they don’t know who is leading the rally. And if one person starts to stray, other might assume he was the leader and follow without the rest of the team being ready.
Features of a Rally Mechanic:
1. Visually identifiable rally point:
a. A character waving a banner
b. Objective marker “Rally” over the head of the person doing the rallying
2. Simple to use, just one keystroke if implemented like a taunt, or two strokes if like a tactical message.
3. Clear message of rally: gather the team, then move out together.