Ah, glad to see I am not alone. I lost my sweet Mason knight saracen helmet.
… I loved that helmet.
Can anyone tell me how the dueling system works? :)
Back on topic here, yeah, I too would like to know how this works?
So what have we got here, a mode where eight participate but only two step into the arena while everyone else spectates until their turn comes to face the previous winner? I am imagining something like that, which is awesome.
Also, I have a friend who very much wants to practice with me. Will it be possible with this release, or future releases, to invite friends into the “create game” option? It seems like the dual-mode “create game” would be a great opportunity for friends and clans to get some quality practice in.
Awesome to hear!
You know, everyone seems to be talking about balancing and gameplay tweaks–if not about the actual upcoming content–but what I am really curious about are the optimizations being made. I run Chivalry on only a modest laptop, and I am curious if any news of optimizations have leaked from the development team.
It’s a team of 15 people, I think they’re doing a fantastic job communicating.
Agreed. Typically I do not expect much transparency from small development teams, but the folks at Torn Banner have, in my opinion, done very well in keeping us abreast of the development situation.
So I am running Chivalry on an older rig with a modest dual-core processor and the SSAO is really bringing down my performance. You can set SSAO to low but it does not appear to turn “off” or set to “false” (which I presume means “off”). Anybody have a solution?
I saw that there is an “SSAOQuality” line in the UDKSystemSettings file in My Documents. It says “SSAOQuality=2,” which when playing around with this setting is the equivalent of “low.” Can it be set to “false?” Or is there an easier way to just run Chivalry in DX9?