Thanks for the note guys. This was actually an oversight when we changed the scoring for this alpha, should be fixed next time!
Posts made by TBPhoenix
RE: Announcement that the game is about to end comes way too soon IMO
RE: Briefly why I didn't enjoy the first 30 minutes of the alpha but a couple hours later couldn't stop playing
Really appreciate the feedback! The new player experience is something we’ve wrestled with for a while, and it’s a hard balance to strike, so we really appreciate your input.
RE: Mirage Closed Alpha coming next week...
We’re doing the alpha in progressively larger groups over time so if you don’t make it in the first round, don’t sweat it too much. We’ll be gradually expanding the alpha numbers as we go, so it’s pretty likely you’ll have the opportunity to get in!
Hope that clears it up.
RE: Alpha Build #7 - Release notes
Hey @Xylvion, if you typically don’t like motion blur, you’re exactly the sort of person we’d like to test our implementation :)
The problem we’re trying to solve is that because of the speed of projectiles/swings in our game, it’s very easy to lose track of them because there’s no interpolation. We’re not implementing it as a stylistic choice, but rather to solve issues with gameplay. To this end, we’re trying to make it as responsive as we possibly can, and would really appreciate feedback on the effect. Previously we’d tried the “swing wind” effect, but it’s always looked pretty bad, and it’s bothered us for a while.
In the end, we’ll obviously let it be disabled.