I agree that the vigilist seems to ignore being hit quite often, but don’t worry. They said they are working on improving the hit-detection so it will probably be fixed in the next updates.
Posts made by Terje
Just a few bugs/things I'd like to put focus on.
The obelisk (The big 400 damage tinker thing) Kills through walls and floors. I don’t know if this is intentional but its very cheap when you just suddenly die because someone put it on a roof above you.
Also if you use it near an edge it gets put immediately below you. This feels kinda cheap when you’re on the recieving end because it kinda just pops out of nowhere. In addition, I haven’t really tested this out, but sometimes you can block it, sometimes you cannot?
On a side note, I think there should be a clear indication as to when it’s gonna blow up. Because currently its kinda just charging up until it suddenly blows up making blocking it hard unless you saw when it started charging.
Flinch seems really unreliable. I often get killed because the enemy just mash lmb and it somehow gets through my combo when I had the attack advantage. Also I often get the feeling of a hit and the “Flesh hit” sound that indicates that you’ve damaged the enemy, when the attack actually got blocked. Resulting in me getting hit for free. This seems to happen most often when fighting a Vigilist.
I don’t know if I have overlooked an option or something, but here is the problem. When I perform an alternate slash in Chivalry, all I have to do is press the assigned button (Alt slash).
When I play Mirage on the other hand I have to press and hold the assigned button so that my character readies the weapon, then I have to press the attack button to actually perform the alternate slash.
Could make an option so that I don’t have to press two buttons to perform one attack? I use this a lot. Also sorry if this is an option but the new keybinds menu makes everything look so weird lol.
RE: First impressions thread!
Was 50+ in Medieval warfare, so I was pretty hyped for this game. The first impression was pretty good overall. I like how my skills from Chivalry are still relevant. Just gonna list good and bad things.
-Combat seems much more polished although sometimes skills don’t hit when it feels like they should.
-Regenerating health goes much faster, creating less downtime between fights.
-Classes seems somewhat balanced.
-Artstyle is pretty good. The Classes seems interesting in playstyle and looks.
-I use alt swings/slash a lot, I noticed when you try to alt slash you have to hold in your bound key (mine is “b”,) and then press mouse 1. This is just plain stupid as it doesn’t feel as responsive and takes more time. I don’t know if its an option for this, I couldn’t find one.
-You already have a long respawn timer (Which I think is good.) Why do you also have to wait for your abilities to cooldown? In my opinion those should reset everytime you die.
-Mines and hard cc. For what purpose? I don’t feel like they add anything good or depth. They slow down the combat and just adds trivial tasks such as blocking your way through a minefield, or spamming movement skills in hope that you can dash to safety once the cc wears off.
-Artstyle is good, but the game seems unfinished (which it is, i know.) It feels like the textures could use a tad more detail.
-3rd person has meen refined. Feels better and more straightforward. The problem here is that its way better than first person, especially with people climbing and dashing all over.
-Animations seems somewhat off… I feel like they were a lot better in chivalry.
Sorry for the poorly structured post and etc… I wrote this in a hurry because I want to get back to playing.
RE: I think faster-version is better than original
Not to derail the thread, but what is the plans for first person or third person view?
RE: Archers got buffed in the last patch
Ghost swings seems occur more often too.
There is a new ram bug on kingsgarden. If you kill an agathian using it, it may not stop the ram from being completed.
Attack animations with Maul, Messer, Zwei, and Claymore doesn’t alway show on swings.
Torn Burger you did it again…
RE: Animation of combos are not visible
I have witnessed this a few times as well. Getting hit once then the next two attacks doesn’t show but I still take damage. Only happens whith Claymore and Messer swings. Not ping related as far as i know. I have usually 30-67 and they have under 100.
RE: Unofficial Team Objective EU server (archer free)
I’ll definetively join your server, not sure about the “no archer idea” tho.
RE: My new Archer Idea
How about “Obtain X amount of kills to unlock archer” or “You have X ammount of archer lives left. kill to get more.”