If that happened on every parry then everyone would just wait to parry and get their free counter shot. It might be cool to have the effect you describe when an exhausted player gets parried.
Posts made by TexRoadkill
RE: Parry improvement- realistic, skill-based effect on attacker
RE: Feinting frustration
If you are up against a feinter, think like a noob
SWING SWING SWING - SWING LIKE A MADMAN!
Defending against a feinter is purely by chance unless you have a shield, so get in there and just attack.
Yep. Feinting only works against a guy who is trying to parry. Pull out your fastest weapon and just keep swinging.
RE: Someone Should Make A Gladiator Mod!
Here are the actual classes used in Roman Gladiator Combat. http://www.vroma.org/~bmcmanus/arena.html
Eques (“horseman”): The Eques (plural, equites) usually fought against another gladiator of the same type. They probably began their matches on horseback, but they ended in hand-to-hand combat. These were the only gladiators who wore regular tunics rather than any type of body armor (see modern mannequin), though they wore bronze helmets with two feathers and padded shin-protectors; they carried round shields and often fought with long swords.
Hoplomachus (“heavy-weapons fighter”): The Hoplomachus, named after the Greek Hoplite warrior, fought with a long spear as well as a short sword or dagger; he wore a visored helmet with crest and long greaves over both legs to protect them since he carried only a small shield, usually round (see original and replica). In this terracotta relief, a Hoplomachus battles a Thraex, who is attempting to reach over his shield and stab him. A late Republican funeral monument depicts a Thraex fighting against a kneeling Hoplomachus, though both gladiators wear early types of crested helmets without visors.
Murmillo (“fish”): The Murmillo, named for a Greek saltwater fish, wore a large visored helmet with a high crest; these helmets became increasingly enhanced with relief decorations, as for example the head of Hercules (see also replica), military trophies (see front and side of replica), and the Gorgon, Mars Ultor, and decorative vessels (see replica). The Murmillo was protected by a large, slightly curved, rectangular shield (see replica), so he needed only one short shin-guard (ocrea) to protect his left leg (side view; replica). He fought with a short stabbing sword (gladius). The wreaths on a tombstone from Ephesus indicate that this Murmillo won many combats. In another relief from Ephesus, the Murmillo Asteropaios, on the left, is attempting to stab the Thraex Drakon; both gladiators have lost their shields and are fighting in a “clinch.”
Provocator (“attacker”): The Provocator was the most heavily armed gladiator; he was the only gladiator who wore a pectoral covering the vulnerable upper chest. He also wore a padded arm-protector and one greave on his left leg; he carried a large rectangular shield and stabbing sword. His large, distinctive visored helmet had no crest and extended over his shoulders (see also replica). The extent of his armor made the Provocator slower and less agile than other gladiators, which may explain why he tended to be paired with another gladiator of the same type in combat.
Retiarius (“netman”): The Retiarius was the quickest and most mobile of gladiators; as the only type of gladiator who wore no helmet, he had much more range of vision than his opponents. However, since he wore practically no defensive armor, he was also more vulnerable to serious wounds; his only body protection was a padded arm-protector (manica) on his left arm often topped with a high metal shoulder protector (galerus), also shown in this replica. His weapons were a large net with which he attempted to entangle his opponent, a long trident, and a small dagger (see also replica).
The Retiarius in this relief advances on a Secutor who has lost his shield (which is held by the referee). However, looking at the Retiarius in this mosaic, one has to ask, “Why is this man smiling?” because the Secutor appears about to stab him, while the kneeling position of this Retiarius indicates that he has surrendered to the Secutor who stands menacingly above him.
Secutor (“pursuer”): The Secutor was typically paired with a Retiarius. His egg-shaped helmet with round eye-holes had no crest or reliefs to snag on the net of the Retiarius but also gave him little range of vision. He wore a short shin protector (ocrea) on one leg and an arm protector; he carried a large rectangular shield and stabbing sword. The wreaths on this tombstone of a Secutor indicate his many victories, while an exultant Secutor named Improbus prepares to dispatch a fallen Retiarius in this relief.
Thraex (“Thracian”): The Thraex gladiator was loosely based on the Thracians, former enemies of Rome. His most distinctive feature was his weapon, a short sword (sica) whose blade was either curved or kinked. His visored helmet with wide brim resembled that of a Murmillo except that it was topped with the head of a griffin (see replica). Because the Thraex carried a short rectangular shield, he wore an arm-protector and long shin protectors (ocreae) on both legs (these are decorated with theatrical masks and an eagle vs. snake motif; see also replica). The victorious gladiator in this mosaic is a Thraex, while this Thraex holds up an index finger to signal surrender. A tombstone from Antalya and one from Akhisar in Turkey provide good illustrations of this type of gladiator,
RE: Someone Should Make A Gladiator Mod!
A gladiator mod would be awesome. I’d be happy with more Arena maps and game modes though. Combining the Objective modes into smaller versions for the Arena would be fun. You could have mini-castle seiges and push the cart battles. How about a giant leather ball to kick into the other teams goal? ;-)
RE: If you were offered a refund would you take it?
For $25 I can’t complain.
RE: Hot"fix" not fixing anything for me
When being attacked with short range weapons the kick is your friend.
RE: Team Killing Archers…
I thought this thread was about all the archers who teamkill by taking pot shots into duels and melees. Nevermind. :)
RE: Parry/Attack timings
I get tore up by MaA who come in close with a mace or hatchet and just spam side swing combos. Unless I can get a parry, make them miss so I can start a swing or kick them off of me they are going to kill me in 3 hits. You probably need a quicker weapon if you want to get in close and finish them off before they can get off a swing.
RE: Teamplay not promoted by game
I actually saw people using team work last night. Staying in packs, using knights to protect the massed archers or the king, using spearmen to hold off the chokepoints. I think once everyone settles down a bit and is actually playing to win they will start to learn what tactics to use. You also can’t really expect your average gamer to think there is anything more to it than rushing in swinging. They apparently forgot about the scene in Gladiator where they came up with a strategy before fighting the chariots.