Outside of disabling hp regen and upping dmg, I don’t really see how much more hardcore the game can get.
Posts made by tlbww
RE: Idea: Hardcore mode
RE: Collectable heads
Gotta Behead them all!
This reminds me of ear collecting in D2. Not much point though. Maybe having a severed head icon on your scorecard that shows how many you have beheaded in the current game could be shown. There really isn’t much point though.
RE: Consumable: Self/Ally Bandages
*In Louis voice: COVER ME! I’M HEALING!
RE: Dagger blocking.
I really don’t feel like involving myself in a pointless conversation with an over zealous person. Good day.
translation: "I dun wanna puhway any moar. Waaaah!
On topic: The topic is a non-issue
A counterstrikeesque mod/mode
You get $$ to buy armor upgrades and have Objective; rounds would be short or could be a TDM sort of deal. You start off with only $$ for secondaries and eventually can earn your primaries or suped up versions of weapons.
RE: Duel Mode: 2v2
I can see archers dominating this one. With good synergy they can effectively take out approaching people 1 at a time by stun locking with leg hits or what have you.
Not saying I’m against it. Just saying this is easily forseable. After that, it’s 2 v1 and you pretty much lose at that point.
RE: (Poll) Forbid choping limbs to corpses
Kill with a kick then behead them and you know they have to watch as their head rolls all around. Best form for teabagging yet.
I only wish I could pee on corpses.
RE: The opposite of defend the king.
Might have to make this more of an escort thing with a random players spawning as queen until they die, than the best players spawning as them. You would have to escape imprisonment with the defends being the ones trying to kill/prevent the escortee from the goal. It’s like a living person being a cart that needs to be escorted.
RE: Martial arts, anyone?
I do Capoeira and mix it up other styles and moves.
Oh I love Capoeira! I once preformed a show with a guy who always did a Capoeira routine to warm up…he was bald, because that’s totally relevant
You’ll find a lot of bald guys doing it. One of my mestres did a headstand with a pebble digging into his head and even spun around. I tried that for about 1.3 seconds and was bleeding…
If you can mix capoeira with a style that is a lethal but more stationary, you have a dangerous mix. Mobile pain is much more menacing than a stationary threat.
Or MaA > Archer
RE: Quarterstaff needs to be faster or give more damage
I’ve been trying to use it as well. The slash isn’t pretty weak… about as strong as the saber with more range and slower. I would make this as a suggestion.
Make the overhead and stab do more dmg (the stab looks like it is with a sharp point on the wpn).
Leave everything else as is. While slash is horribly slow and poor dmg, I think it’s more of a “get off me” than a primary means for dmg. Just b/c MaAs have a 2/h doesn’t make them a vanguard.
I believe the primary function of this wpn is to allow MaA more options for spacing and zoning people w/o having to get in their face. It’s the only weapon of it’s type in the armory for them.
[Mech] The Southpaw
With the inclusion of alternate attack, I can finally play as I normally think in the midst of combat. I am a lefty irl along with normally southpaw or switch in a fighting/primary position. Having been forced to play right handed, I have attuned myself to how most right-handed style players are.
My goal, with this page, is to have a more in-depth view at playing “Southpaw”. What I have done, as I’m sure others before me have, is replaced my LMB “normal” swing with the alternate attack. Here’s some more details on what I have immediately found.
-For me being left-handed, it feels normal swinging to the right from the left.
-Though you swing to the right on the first attack, you are still holding the weapon in your right hand.
-As noted with the above fact, having a shield without proper battle awareness can cripple your FoV.
NOTE: I am not actively using shields anymore but am trying to experiment with them.
I have immediately noticed that very few people are expecting the first attack to come from their right side which has immediate benefits on leading in attacks and of course mix up. To play Southpaw the absolute best is to be able to understand the primary form and mentality of righties while being more than adept at fighting while having your off-side vulnerable.
For those that are not naturally left-handed, I would encourage you to try using the alt atk as a primary. The people that play non-duel and slash spammers won’t really see any difference in swinging from either side lest they pay attention to the side people hold shields (their left hand-facing them->your right side). What it will entail for those that covet the slash command is a better ratio of hits that aren’t blocked properly (assuming you vary the height at which you attack). I might, however be overestimating the nature of attacking from the southpaw side in terms of the direction one would need to block parry vs had the attack being dealt from the primary side. This will need further investigation
For duels, I believe the alternative attack in both combo and single format will undoubtedly be the primary attack for serious duelist vs shield users. Attacking the undefended side of the body makes using a shield very difficult to do if you care to counter. I am or perhaps was a shield user for an MAA normally for vs archers games. Given how you have to more actively use a shield much close to the level of parrying, I would venture to say I won’t touch the shield much. The game itself has become much more attack oriented. Here’s my take.
Means of defense:
3. Take hit-strikethrough
4. MaA dodge
Means of Offense
1. Primary atk
2. Alt Atk
5. Sprint Atk (multiple variations)
6. Jump Atk (multiple variations)
9. Combo (1st/2nd atk miss lead-ins and the normal string)
10. Ranged weapon atk
11. Others I didn’t list.
Point is, with defense being minimal, and having blocking/parrying to be more active (difficult), it makes less sense in terms of skill improvement and mechanic capitalization (using the game mechanics to the fullest) to use a shield and not use alt atk primarily/mix up. This isn’t to say the shields are useless and to do away with the primary atk, this is more of a notice for those that rely/relied on the “old ways” of doing things. You will have to work a lot harder to block people now and being on the defense isn’t a cakewalk. Likewise, you can better protect yourself from those that choose to go southpaw by being aware of how they will engage you and when/where you are disadvantaged.
That said, back to the Southpaw. Regardless of whom you are playing against keep these things in mind while playing.
1. You aren’t a true Southpaw until we get the option to wield primaries in our left hand.
2. Getting around shields might be easier, however you are still attacking the weapon side of some, thus parrying your new lmb attacks might be easier.
3. At the same token, most players are used to attacks coming from their right. This suggests that an alt atk will, for the majority of players, mix up their initial defense. This is one reason why I tell people to lead attacks with something like a stab or overhead.
3. Keep walls and pillars on your right side and circle obstructions clockwise. This will be met with enemies circling counterclockwise if they care to use slash. The NPCs are at a disadvantage here (similarly to novice players). I’ve yet to see an npc use the alt atk. When engaging them, I keep the wall to their left side. Time and time again, if they only used slash, they hit the wall. Remember, if you play with the Alt atk as LMB, you have to change how you position yourself physically.
This is all I can say for now. I would like some feedback from those that have been playing this style already. I was testing it out for myself and it feels natural. The goal is to be able to naturally and freely select any attack that would best fit the situation. By knowing the mentality of someone that starts their attacks from the opposite side, you learn how to adapt against them along with improving your ability to fight like them.
Please reinclude "toggule to run" function
I crouch, doubletap dodge, feint, actively position, attack, switch weapons, and battle cry (not optional). I have anymore fingers not engaged in holding sprint makes this game harder for me (especially left handed with a near 8 button mouse) to control. Toggle sprint was very much easier for me to control and actively do what I wanted to do in combat.
With the addition of alternate atk (thank you so much for this) I have yet another button that needs to be pressed.
RE: MAA are now under powered
As remix said, MaA is a good flank man (though I think vans might be better for groups). I haven’t played MaA post-patch, but if the style of my main hasn’t changed, than he is still a menace.
I have new toys to play with too.
RE: Literal last man standing mode
Make it the arena only or a single room surrounded by fire, pits, spiked walls.
I’m in thought being an MAA or Archer is probably the worst classes for this type.
RE: Top 3 games you've played that nobody else has ever heard of
I never played it.
Im am disappoint.
Wingy, you have a gift for picking unsettling avatars. Sorry if the current one happens to be your real face. :D
Wingy, your face looks like you were decapped with a maul but put the remains of your smashed skull on your neck stump. Reality sucks right?
RE: Introduce rest mode in duels
Pietro]The player is completly unattackable when he takes this position. …this Is the point
so much wrong and exploitable with this suggestion it’s not worth commenting on. As a matter of fact, I’m not even going to finish my s……
RE: Top 3 games you've played that nobody else has ever heard of
Apparently, noone in my friends list has ever played Alpha Centauri. Im seriously considering changing my friends :(
I never played it.
And thus you will be unfacebooked by him. That means you have… what like -1 friends?