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    TorQueMoD

    @TorQueMoD

    Alpha Tester

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    Website apeirogon-games.com/ Location Vancouver, BC, Canada Age 41

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    Posts made by TorQueMoD

    • RE: Add custom package to custom map?

      @Hordy Ok, you’re right it did go automatically. It wouldn’t download on my secondary computer when I started the server but I’m guessing that might be because its not up on the workshop yet?

      Thanks!

      posted in Chivalry Mods
      TorQueMoD
      TorQueMoD
    • Add custom package to custom map?

      Hey all. I’ve started putting together my first custom map for Chivalry. I created a few custom models to go with the map which I saved to a separate package but I have no idea how to associate the package with my map to make sure they are downloaded together. Anyone know how to do this?

      Thanks!

      posted in Chivalry Mods
      TorQueMoD
      TorQueMoD
    • RE: Custom Duel Map - can't spawn players

      I was experiencing a similar issue with my custom CTF map and found out that the problem was in the World Properties. If you open up World Properties and make sure you set the game mode there to the correct type then it should fix the issue.

      posted in Technical Support
      TorQueMoD
      TorQueMoD
    • Help with Lava material

      Hey all,

      So I’m working on a custom map that features Lava as seen in Citadel. I’ve made my own custom Lava mesh to fit my terrain and I applied the same material that is used in Citadel, but they’re not showing the same…

      My lava on the left looks like ass, and the lava from Citadel on the right looks awesome.

      Is this because the mesh needs to have vertex painting to determine which areas are what or is there something else that I need to do to get it to look right?

      Thanks!

      posted in General Ideas & SDK chat
      TorQueMoD
      TorQueMoD
    • RE: Packaging maps for testing?

      Cool thanks!

      To clarify, the udk file should go into Steam\steamapps\common\chivalrymedievalwarfarebeta\UDKGame\ContentSDK\ ???

      posted in General Ideas & SDK chat
      TorQueMoD
      TorQueMoD
    • Packaging maps for testing?

      So just a quick question… once I’ve got my level to a point where I want to test it out but its not yet finished, do I have to cook it before I send it to a friend for testing, or can I just send him the .udk file?

      Thanks!

      posted in General Ideas & SDK chat
      TorQueMoD
      TorQueMoD
    • RE: Purchasable Cosmetics are now live.

      Ok, I love Chivalry and the team at Torn Banner deserves all the success that they’re having with the game but $5 for 4 measly helmets and I have to buy both factions separately? You’re kidding me! One set is 1/5th the cost of the entire game! If I buy both sets, that’s nearly half the cost of the entire game. Who the heck set the price for these things? Its not like the company is running out of money with 1.2 million copies sold! $1.99 for both sets (all 8 helmets) would be pushing it, but barely acceptable in my opinion. As it stands you guys are starting to rival EA for ripoff DLC!

      Also, while we’re on the subject, it would be better if you could buy the helemts and put them on any class you wanted rather than being class limited.

      posted in Official News
      TorQueMoD
      TorQueMoD
    • RE: STAR WARS MOD

      Yeah, the problem with a Starwars mod is that it would just get Foxed. Especially now that George doesn’t own the rights. It used to be that MOST SW themed mods got canned, but George would occasionally allow the ones that stayed really true to the universe. Now that Disney owns SW and EA has publishing rights to games based on the SW franchise, anything related to SW is going to be instantly shut down as soon as it builds any sort of momentum.

      If I wasn’t already working on my own indie project, I would totally make a SW inspired light saber battle game, but sadly I think I’ll only have time to make a few custom maps for Chivalry.

      And yeah, you could easily implement Force Push by changing the kick animation and increasing the distance it knocked you back. You’d just have to increase it to a really high amount so that it knocked you back 20 - 30 feet so that the person who gets thrown would have a chance to get up afterwards.

      posted in General Ideas & SDK chat
      TorQueMoD
      TorQueMoD
    • RE: How to set up a visible listen server

      Ok, so I tried to launch a server using this command added to the shortcut and it just loads the game in a tiny minimized window. I thought this might have been a dedicated server so I tried to load a second copy of the game to connect but it won’t let me. Am I missing something?

      posted in Server Operator's Hub
      TorQueMoD
      TorQueMoD
    • RE: Please report any Level Design/Map bugs here.

      Ok, In the training level:
      When you get to the part where the trainer asks you to show him the different attacks against the logs, it locks the player movement and camera. This is a really bad design decision as I had to reset the tutorial and replay completely because I accidentally hit the dodge key which caused me to jump backwards and then I was too far away from the wood to register a hit because I was using a different button configuration.

      Also, after you finish the first training circle, the tutorial level should auto save. This way if you say no to the guy from the order and die (no, I didn’t die, just saying) you won’t have to replay everything.

      After the first training session I walked over to advanced training where the instructor eventually asked me to feint an attack. For some reason no matter how many times I did it, he didn’t register that I was feinting. Again due to the fact that there aren’t any auto saves, I had to quit and restart from the beginning if I want to get to the next training area.
      Auto saves are your friend.
      I’ll let you know about any other glitches as I encounter them.

      Update 1:
      Ok I just went into the class specific training. There’s a lot of issues with the Archer training. Firstly when shooting at the targets (second time through) I hit the farthest target as my first hit. After this happened, he said ok I’m convinced you can shoot, then told me to crouch to improve accuracy but I hadn’t yet hit 2 more targets so its now currently telling me to crouch and to shoot at the same time (two text overlays on screen) and I can’t do either anymore. *Update - after walking over to the ammo chest, I was able to hit use to reload my ammo and pickup a crossbow and then the left click to shoot message went away but it still says LeftCtrl to crouch even though the tutorial is over. Also if you re-bind your keys, it still tells you the old command. It should update based on your custom configuration.

      Also the first time through the archery lesson, when he told me to pull out my shield, I pressed 3 to equip it, but there was nothing there. He then said great, now approach your shield again and pick it up… I walked forward a step and hit use on nothing, and he said great and moved on to the next bit of the training. So the shield didn’t even spawn. Very strange.

      Update 2:
      Ok, I realize you guys are an indie team so I understand the issues, but I’m guessing the training level was made near the end of production and didn’t get play tested much cause there’s a boat load of glitches.

      On to the Man at Arms training.
      The guy tells me that Blunt weapons are awesome but I’ve got my short sword equipped. After making the statement he just stands there and nothing happens. It took me a minute to realize that I probably had to switch weapons so I started hitting number keys until I equipped a mace. Would be helpful if the trainer said “press # to equip your mace”. Then in the following fight, I’m told to hit the dude with the big sword 3 times without being hit myself. So I start hitting him. I land two hits and then he hits me. I thought that the guy would tell me I suck and to try again but he didn’t say anthything so I just kept fighting. Well now I’ve landed about 15 attacks on the knight without being hit myself but the game won’t register it - I’m guessing because I got hit early in the fight. So you guys need to configure it so either the match restarts if I get hit, or once you land 3 in a row, it registers that and you win.

      At this point I have to restart the training again in order to get out of this fight so I’m just gonna say F it and go play online but I’ll try to go through the full training again later just to make sure I can point out any more issues.

      Update 4: After alt tabbing to make the last post, when I went back to the game, the Man at arms finally registered that I had hit the knight 3 times and told me to block 3 so for some reason that fixed the problem. I played through the rest of the classes, (The teleportation to the running attack field was really weird. You should just open the gates and let the player go there themselves) skipped the advanced training because I didn’t want to get stuck on the feinting lesson again, and finished the rest of the training without issue. Absolutely love the way the training mission ended. Wasn’t at all expecting to have to board the ship. Fix the above glitches and get rid of the teleporting the player to different places and it will be awesome!

      posted in Bug Reports
      TorQueMoD
      TorQueMoD