A desert city under threat of a bomb attack! Probably due to its strange looking waterfall…
The waterfall is beautiful :(
Interesting spell ideas, but I’m only going to have 2 spell at a time to cut down on hotkey spam. New spells will be on new weapons. I’ll keep these in mind when I start work on the 2h staff :P
Speaking of a 2h staff, the diff weps should have different abilities.
Deals more damage, has a slower cast time, and maybe costs more mana.
Deals less damage, has a faster cast time, and costs less mana.
So I played this for like 8 hours last night and I love it! These are just some things I want to tell you.
-Healing Mist heals enemies
-Earth Spike doesn’t block projectiles/magic abilities. I believe it’s supposed to?
-I know Thunderbolt is supposed to supposed to deal big damage and be hard to aim, but I think it should have a little bit more of a range.
Now for some ideas. I think each spec should have a 3rd ability! I’ve thought about this a lot and I think you guys will like it.
All of these 3rd abilities would cost the same mana as your lmb cast
This ability would shoot 3 smaller Void Balls that would do less damage individually, but in a shotgun like clump it would do a lot of damage. The balls would start out clumped together then spread out as they bounce around.
Have a wall of Earth Spikes come out of the ground, maybe 3 wide? The Earth Wall would last for maybe 10 seconds and could be used as portable cover.
A wall of fire would come out of the ground which would be the same size in width as Earth Wall and would last for maybe 6-8 seconds.
A wave of water would rush out from the ground in front of the mage. It would get smaller and heal less as it travels further and dissipates. This would be a rather large instant heal. Maybe 20-25 health, but if you are hit/healed with the Tsunami you will be dazed/slowed for a short amount of time. The daze would affect allies and enemies.
A channeled ability that would daze the enemy while doing minimal damage at the start of the cast, but doing progressively more over the time the current is hitting somebody.
I hoped you guys like these ideas for a 3rd ability :D
I’m curious to know what all these exploits are op is talking about. I’m not aware of hardly any that are gamebreaking.
Feinting, mouse dragging, MAA dodge spamming, ‘dance’ style playing (known as run’n’gun in FPS games)
Am I missing any?
Right…You do realize swing manipulation and feinting/dancing are intended mechanics, and as for MAA dodge spamming, they’ll just run out of stamina…
It’s time for some late night nostalgia boys (and girls)
Remember when we were all new to Chiv and it was just so much fun? Well here’s some pics I dug up of some shield walls that were a blast to do (why don’t we do these anymore :( )
You guys are welcome to post some nostalgic pics too!
It just started happening this patch, and it’s happening quite frequently. I will shoot an arrow and know that I hit my shot because I see the arrow in the player, but there is no damage taken by the enemy player. It gets quite old when you’re in life or death situations and the vanguard running at you absorbs your arrow that pegged him in his chest. I’d say it happens maybe 1/10 of my arrows hitting somebody.
People seem to be a little bit frustrated about the balancing in ProMod, so let’s change the topic! Here are some sneak peaks of the new maps for LTSO (Last Team Standing Objective)