No worries. Also on some maps after you add bots the round starts by itself, as long as there is a bot on the opposing team. Happy testing!

Trix
@Trix
Posts made by Trix
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RE: Creating local server
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RE: Creating local server
@LouietheMutt Open up a map using console commands, and press B to toggle no-clip. You can walk through the spawn walls and get to the rest of the map.
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RE: Wall Collisions and more.
@Reithur Yes I’d gathered that, however since they are so short the weapon can phase through the wall and continue through with an attack. I’m not sure if this was an intentional design choice for the alpha but it’s an issue nonetheless. Also near the end of the video there are some walls that completely ignore the world-collision tracer.
Edit: Videos will finish uploading to Google Drive in about 40mins. -
RE: Wall Collisions and more.
@Reithur Alright. It’s unlisted so only people with the link can view it. Where can I find the google drive?
Edit: poof, gone. -
RE: Mirage Hints & Tool-tips
Combat: Use {Jump} while walking backwards or sideways to perform a small dodge. This can be used to quickly step out of range of incoming melee attacks, and to avoid ranged abilities.
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Australian Servers ETA?
Currently no AU servers, it’s pretty difficult to test the game with 200ping. When can we expect the Australian servers to go live?
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RE: Mirage Public Testing Announcement
Will there be Australian/Oceanic servers available in the Alpha/Beta?