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    U.F.O.

    @U.F.O.

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    Posts made by U.F.O.

    • RE: Server mod for admins

      Big Brother Bot.

      posted in Server Operator's Hub
      U.F.O.
      U.F.O.
    • RE: Multiple Server's Issue

      i think you need to add multihome parameter to NAT negotiation with server local ip address, lauchbatch example:

      @Echo Starting CMW server...
      @start c:\chivalry_ded_server_public\Binaries\Win64\UDKlogging.exe AOCTO-Darkforest_p?dedicated=true?steamsockets -seekfreeloadingserver -multihome=192.168.1.100 -port=20220 -QueryPort=20223 -log=log.log -sdkfileid=200205982 -sdkfileid=XXXXXXXXX -sdkfileid=XXXXXXXXX
      
      posted in Server Operator's Hub
      U.F.O.
      U.F.O.
    • RE: Ghost players networking problem in last patch

      IT’S BAAAACK

      posted in Server Operator's Hub
      U.F.O.
      U.F.O.
    • RE: My Chivalry Server crashing on join

      welcome to the jungle :D

      posted in Server Operator's Hub
      U.F.O.
      U.F.O.
    • RE: Servers going down for no reason.

      Now chivalry is down another time, I have 4 game servers in the same machine:

      Space Enginners = reconnect
      Gmod = reconnect
      Fistful of frags = reconnect
      Chivalry = not reconnect

      this shit need fix, server with 2 years old, this is incredible

      more games I had before:

      Arma3 = reconnect
      Red Orchestra 2 = reconnect
      The ship = reconnect
      Double action = reconnect

      all fucking servers reconnect except chivalry!!!

      enough

      posted in Technical Support
      U.F.O.
      U.F.O.
    • RE: Servers going down for no reason.

      It’s easy, server need fix this shit… CMW server never reconnects with steam master server when steam falls since the game went on sale two years ago… The server cease send packets from steam port and server disappear from browser even remains online via console…This does not happen if there are players playing, changing the map active the port… All game servers based on steam reconnects when it falls (even alpha phase games) less CMW …It is ultra annoying and needs manual attention and makes you want to close it forever ¬¬

      posted in Technical Support
      U.F.O.
      U.F.O.
    • RE: BETA - Chivalry: Medieval Warfare Patch 30

      Before Belmez swamp looked a dark and evil place with great atmosphere…. now it looks like a radioactive rice field with Vietcong around

      posted in Official News
      U.F.O.
      U.F.O.
    • RE: 亞洲台灣資料片沒有繁體中文

      hieroglyphs :D

      posted in Technical Support
      U.F.O.
      U.F.O.
    • RE: [WIP] Fortification Contest - Irilla

      hi guys, weird and strange contest, tbs judge and hangman and so far from community reality, the true reality is this:

      1- Belmez, Irilla
      2- Belmez, Irilla
      3- Ontheedge, Cove, Castleassault
      4- Ontheedge, Cove, Castleassault
      5- Ontheedge, Cove, Castleassault

      Your map is awesome, thank you for creating this wonderful map! always will be in the rotation of my server, I can’t say this about other winning entries…encouragement and see you on the battlefield!!!

      Best regards

      posted in Chivalry Mods
      U.F.O.
      U.F.O.