Your points might be fine for the competitive community, but they arent valid for people who just want to play the game for fun. This game doesn’t have all this time to mature. People are going to just stop playing it. It gets about 4000 players peak right now and it just came out. It isn’t diablo. It isnt halo. (actually halo is a bad example. it actually proves my point, a ton of people stopped playing reach. unthinkable compared to the popularity of halo 2 or 3) It has to actively fight for a share in the market. Its an extremely niche title. Plus right now it has like 4 TO maps, and only 1 of them is any good for 32 player pub games. People will just stop playing.
Plus you could give this game (or any game really) an infinite time out but that doesn’t mean the average skill of the players in a random pub game is going to get better, or be better at working as a team. Some people have 0 interest in that. Some people just want to log on and kill stuff. There will be new players, old players will leave. This game isn’t that complicated. You attack, you block, you feint and you run to blue arrows. Its not fucking rocket science. Its not dota. Its not new to FPS players, objective modes have been around forever.
I think they need to balance the game for 32/24 player public games. At least as far as the maps go. The competitive players can make their own maps. But the $ for the developers is going to come from new users, but I personally am not going to tell my friends at this point to buy this game for $25. I’d tell anyone that asks to wait for a steam sale for sure. At this point. Consumers don’t owe this game anything, they don’t have to get better at it, the game is a product that needs to be appealing to the consumer.