Wouldn’t it be cool and funky to have an entire new class that specifies in playing instruments? Their primaries would be… well see the “Single Instruments” spoiler to see all of my ideas for the primaries. Their secondaries would be one-handed axes and daggers. We shouldn’t leave these poor music players un-equipped, wouldn’t you think?
Each instruments will have a different effects towards friendlies AND enemies, if combined.
! Flute, Whistle and Trumpet will increase the stamina of teammates but the friendlies will then be incapable of sprinting for a good 30 seconds because of the aftereffect of the flute.
! Lute, Ukulele and Mandolin will give them a minor damage boost. Good for crowd control but the friendlies will then have a weakness effect on them for 20 seconds. Making it so will disable their resistance to normal on every weapons. For example: Knights. Their weakness will become both Blade AND Blunt. Using blunts on a weakened knight will do the same damage as if the music wasn’t played at all.
! Harps and Celtic Harps will give them a regeneration boost but will give them a disadvantage of every class being slow like the Knight. Regeneration will make them recover more quickly than usual. Good for healing heavily damaged troops.
! Drum, Snare Drum and Dholaks will add the “Almost dead” black and white effects to the enemies.
Right clicking with the instrument will pull up a menu that shows # music(s). Left clicking will play the selected music. Overhead will whack the enemy in the face and stagger him, giving the chance to change weapon and fight back. Stabbing does the same thing as Overhead but will not stagger the opponent.
Make sure to protect these music players when they’re performing because if they’re killed, you will have a mere 5 seconds of music’s effect left before the aftereffect comes in.
To make sure the Orchestra isn’t an overpowered teamwork class: When they play their music, they won’t be able to walk very fast. I did say walk and not run. So they’re open for attack if no teammates is around. And to prevent Orchestras to be ridiculously overpowered in Duel and FFA, the effects of the music doesn’t affect the Orchestra himself.
They’re as fast as archers and their resistance is the same as the Archer aswell. If the music keeps playing, the effect will still be in play. Once the music stops because the player stopped or… he got shot in the nob, then the aftereffect will soon come.
Hitting an Orchestra with a projectile will make it so the instruments make a false note and the music stops for not long. After the “for not long” the music will continue playing. Hitting an Orchestra with a melee will completely stop the music. Better protect these people!
! Flute & Drums will add a speed and regeneration boost. Aftereffects are: Complete loss of stamina and inability of swinging weapons for 10 seconds.
! Mandolin & Flute will add a strong resistance boost. Making them more capable of resisting both Blade and Blunt death blows. There is no aftereffects but the song can only be played once. Killing some enemies without dying as an Orchestra will make it so you can play that song again.
! That is all I can think of right now, I apologize.
I had this idea because Mount & Blade had performers in their game and people were having a fun time using 'em. The time has come for Chivalry to have some funky music that we can play.
I recommend using Adrian von Ziegler’s music. Here’s one of his work that could be used for Mandolin & Flute combo. Of course you should ask permission first ;).
I searched “Orchestra” and all It came up with is Red Orchestra 2 so I apologize if this was already been suggested.
Thanks for giving it a read ~