Last team standing - Get rid of this. Chilvary is a game were you die a lot. one lucky stab or friendly fire and your off to the penalty box for as long as that one archer on either team runs away and stops the round from ending. this usually results in either a full 32/32 server dropping to less than half and/or the remaining people waiting for re-spawn get “kicked for inactivity by server” because that 1 archer won’t fight or die.
Team Death Match - only 1 change needed. FIRST TEAM TO X KILLS WINS, GAME OVER. The problem is when the game is nearing the end and 1 team stops respawning. as i said before Last team standing needs to be removed.
Game Modes on servers - Nothing is more anoying than finding some fun people to play with on the settings of your choice only to have the game mode change and everyone leaves for the reasons listed above.
Class Changing - I hope this has been mentioned or addressed before but why is it that you get taken out / left out of the respawn counter whenever i open the class select screen? i should be able to bring up the character screen at any point (with class changes at next respawn)
Free For all (Fists only) - comic fun for all of 1-2 min after that again i see everyone leaving most likely to find a Team Objective or deathmatch server.
other than that, great game. keep up the good work. and i can only hope that the ground work laid for FPS meele combat gets used in more games much like the health regen of Halo is seen in almost all fps games now.