Beta v1.3 is up for testing!
- More spawn changes - Making sure players leave the spawn with right class and weapon.
- Added levers for the gates. (With 10s cooldown).
- Tweaked farms.
- Removed dodge completely.
- Added a warning when trying to change class.
- Removed Farmless map variant.
- Other minor fixes.
- Removed Multi-Mesh Matinee animations for many structures. (Except walls, towers and mining camps).
- Buildings will now instantly pop up when built.
- Changed now immovable dynamic actors to AOCStaticMeshes.
- Players that get stuck while a structure is being built, will get teleported to the campfire.
I’ve done so much optimizing for this map in the last few days… Hopefully “the glitch” is gone, so I can focus on adding more features.