Navigation

    • Games

    • About

    • Careers

    • Contact

    • Forums

    Torn Banner Forums

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Unsolved
    1. Home
    2. Vesanus
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Vesanus

    @Vesanus

    5
    Reputation
    1393
    Posts
    1031
    Profile views
    1
    Followers
    0
    Following
    Joined Last Online

    Vesanus Follow

    Posts made by Vesanus

    • RE: Project Random Dungeon - (TO2-Dungeons_p)

      Since I’m no longer working on mods/maps for Chivalry… I think it’s about time to release the uncooked files.
      Feel free to make your own versions or use/copy stuff for your own mods and maps!

      Here are the files: https://www.dropbox.com/s/1r0blvqm1bk24ua/RandomDungeonStronghold.zip?dl=0#

      If you have any questions about the maps, feel free to poke me on steam.

      posted in Chivalry Mods
      Vesanus
    • RE: Stronghold - (TO2-Stronghold_p)

      Since I’m no longer working on mods/maps for Chivalry… I think it’s about time to release the uncooked files.
      Feel free to make your own versions or use/copy stuff for your own mods and maps!

      Here are the files: https://www.dropbox.com/s/1r0blvqm1bk24ua/RandomDungeonStronghold.zip?dl=0#

      If you have any questions about the maps, feel free to poke me on steam.

      posted in Chivalry Mods
      Vesanus
    • RE: Stronghold - (TO2-Stronghold_p)

      Beta v1.3 is up for testing!

      • More spawn changes - Making sure players leave the spawn with right class and weapon.

      • Added levers for the gates. (With 10s cooldown).

      • Tweaked farms.

      • Removed dodge completely.

      • Added a warning when trying to change class.

      • Removed Farmless map variant.

      • Other minor fixes.

      • Reworked structures:

      • Removed Multi-Mesh Matinee animations for many structures. (Except walls, towers and mining camps).
      • Buildings will now instantly pop up when built.
      • Changed now immovable dynamic actors to AOCStaticMeshes.
      • Players that get stuck while a structure is being built, will get teleported to the campfire.

      I’ve done so much optimizing for this map in the last few days… Hopefully “the glitch” is gone, so I can focus on adding more features.

      posted in Chivalry Mods
      Vesanus
    • RE: Giving players a different loadout in the SDK

      This is the same issue i’ve tried dealing with, but failed. This is why i just started using TO2.

      @Eggplant or @Hordy might have some ideas though.

      posted in General Ideas & SDK chat
      Vesanus
    • RE: Where are all the patch notes?

      http://forums.tornbanner.com/topic/23489/chivalry-medieval-warfare-patch-46

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Vesanus
    • RE: Patch notes - 2016-03-31 [WIP]

      Great work!

      Oh yes, timed parries, love you.

      posted in Closed Alpha Testing
      Vesanus