Beta v1.3 is up for testing!
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More spawn changes - Making sure players leave the spawn with right class and weapon.
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Added levers for the gates. (With 10s cooldown).
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Tweaked farms.
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Removed dodge completely.
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Added a warning when trying to change class.
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Removed Farmless map variant.
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Other minor fixes.
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Reworked structures:
- Removed Multi-Mesh Matinee animations for many structures. (Except walls, towers and mining camps).
- Buildings will now instantly pop up when built.
- Changed now immovable dynamic actors to AOCStaticMeshes.
- Players that get stuck while a structure is being built, will get teleported to the campfire.
I’ve done so much optimizing for this map in the last few days… Hopefully “the glitch” is gone, so I can focus on adding more features.